Added support for Bindless texture extension,
64 bit uniforms, 64 bit buffers Added new bindless texture example
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@@ -72,7 +72,11 @@ public:
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void writeVec2b(const osg::Vec2b& v);
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void writeVec3b(const osg::Vec3b& v);
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void writeVec4b(const osg::Vec4b& v);
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void writeUInt64(unsigned long long ull);
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void writeInt64(long long ll);
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void writeUInt64Array(const osg::UInt64Array* a);
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void writeInt64Array(const osg::Int64Array* a);
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void writePackedFloatArray(const osg::FloatArray* a, float maxError);
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void writeFloatArray(const osg::FloatArray* a);
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