From Maceij Krol, "I have implement frame based expiration of PagedLOD children.
New attribute DatabasePager::_expiryFrames sets number of frames a PagedLOD child is kept in memory. The attribute is set with DatabasePager::setExpiryFrames method or OSG_EXPIRY_FRAMES environmental variable. New attribute PagedLOD::PerRangeData::_ frameNumber contains frame number of last cull traversal. Children of PagedLOD are expired when time _AND_ number of frames since last cull traversal exceed OSG_EXPIRY_DELAY _AND_ OSG_EXPIRY_FRAMES respectively. By default OSG_EXPIRY_FRAMES = 1 which means that nodes from last cull/rendering traversal will not be expired even if last cull time exceeds OSG_EXPIRY_DELAY. Setting OSG_EXPIRY_FRAMES = 0 revokes previous behaviour of PagedLOD. Setting OSG_EXPIRY_FRAMES > 0 fixes problems of children reloading in lazy rendering applications. Required behaviour is achieved by manipulating OSG_EXPIRY_DELAY and OSG_EXPIRY_FRAMES together. Two interface changes are made: DatabasePager::updateSceneGraph(double currentFrameTime) is replaced by DatabasePager::updateSceneGraph(const osg::FrameStamp &frameStamp). The previous method is in #if 0 clause in the header file. Robert, decide if You want to include it. PagedLOD::removeExpiredChildren(double expiryTime, NodeList &removedChildren) is deprecated (warning is printed), when subclassing use PagedLOD::removeExpiredChildren(double expiryTime, int expiryFrame, NodeList &removedChildren) instead. "
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@@ -971,13 +971,13 @@ void CompositeViewer::updateTraversal()
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if (scene->getDatabasePager())
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{
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// synchronize changes required by the DatabasePager thread to the scene graph
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scene->getDatabasePager()->updateSceneGraph(_frameStamp->getReferenceTime());
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scene->getDatabasePager()->updateSceneGraph(*_frameStamp);
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}
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if (scene->getImagePager())
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{
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// synchronize changes required by the DatabasePager thread to the scene graph
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scene->getImagePager()->updateSceneGraph(_frameStamp->getReferenceTime());
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scene->getImagePager()->updateSceneGraph(*_frameStamp);
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}
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}
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