Added osg::Object::asStateSet() implementation and usage to avoid use of dynamic_cast<>
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@@ -112,6 +112,14 @@ class OSG_EXPORT Object : public Referenced
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* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
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virtual const NodeVisitor* asNodeVisitor() const { return 0; }
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/** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<StateSet*>(this).*/
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virtual StateSet* asStateSet() { return 0; }
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/** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<const StateSet*>(this).*/
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virtual const StateSet* asStateSet() const { return 0; }
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/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
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* Equivalent to dynamic_cast<StateAttribute*>(this).*/
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virtual StateAttribute* asStateAttribute() { return 0; }
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@@ -152,7 +160,7 @@ class OSG_EXPORT Object : public Referenced
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* Equivalent to dynamic_cast<const CallbackObject*>(this).*/
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virtual const CallbackObject* asCallbackObject() const { return 0; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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@@ -63,6 +63,14 @@ class OSG_EXPORT StateSet : public Object
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bool operator == (const StateSet& rhs) const { return compare(rhs)==0; }
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bool operator != (const StateSet& rhs) const { return compare(rhs)!=0; }
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/** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<StateSet*>(this).*/
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virtual StateSet* asStateSet() { return this; }
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/** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<const StateSet*>(this).*/
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virtual const StateSet* asStateSet() const { return this; }
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/** A vector of osg::Object pointers which is used to store the parent(s) of this Stateset, the parents could be osg::Node or osg::Drawable.*/
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typedef std::vector<Node*> ParentList;
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