diff --git a/src/osgWrappers/osgTerrain/TerrainTile.cpp b/src/osgWrappers/osgTerrain/TerrainTile.cpp index 309822079..3b2cbe884 100644 --- a/src/osgWrappers/osgTerrain/TerrainTile.cpp +++ b/src/osgWrappers/osgTerrain/TerrainTile.cpp @@ -268,7 +268,7 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID) I_Constructor0(____TileID, "", ""); - I_Constructor3(IN, int, in_layer, IN, int, in_x, IN, int, in_y, + I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y, ____TileID__int__int__int, "", ""); @@ -277,7 +277,7 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID) __bool__valid, "", ""); - I_PublicMemberProperty(int, layer); + I_PublicMemberProperty(int, level); I_PublicMemberProperty(int, x); I_PublicMemberProperty(int, y); END_REFLECTOR diff --git a/src/osgWrappers/osgVolume/Brick.cpp b/src/osgWrappers/osgVolume/Brick.cpp new file mode 100644 index 000000000..eb11ece87 --- /dev/null +++ b/src/osgWrappers/osgVolume/Brick.cpp @@ -0,0 +1,205 @@ +// *************************************************************************** +// +// Generated automatically by genwrapper. +// Please DO NOT EDIT this file! +// +// *************************************************************************** + +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +// Must undefine IN and OUT macros defined in Windows headers +#ifdef IN +#undef IN +#endif +#ifdef OUT +#undef OUT +#endif + +BEGIN_OBJECT_REFLECTOR(osgVolume::Brick) + I_DeclaringFile("osgVolume/Brick"); + I_BaseType(osg::Group); + I_Constructor0(____Brick, + "", + ""); + I_ConstructorWithDefaults2(IN, const osgVolume::Brick &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, + ____Brick__C5_Brick_R1__C5_osg_CopyOp_R1, + "Copy constructor using CopyOp to manage deep vs shallow copy. ", + ""); + I_Method0(osg::Object *, cloneType, + Properties::VIRTUAL, + __osg_Object_P1__cloneType, + "clone an object of the same type as the node. ", + ""); + I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, + Properties::VIRTUAL, + __osg_Object_P1__clone__C5_osg_CopyOp_R1, + "return a clone of a node, with Object* return type. ", + ""); + I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, + Properties::VIRTUAL, + __bool__isSameKindAs__C5_osg_Object_P1, + "return true if this and obj are of the same kind of object. ", + ""); + I_Method0(const char *, className, + Properties::VIRTUAL, + __C5_char_P1__className, + "return the name of the node's class type. ", + ""); + I_Method0(const char *, libraryName, + Properties::VIRTUAL, + __C5_char_P1__libraryName, + "return the name of the node's library. ", + ""); + I_Method1(void, accept, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__accept__osg_NodeVisitor_R1, + "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", + ""); + I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__traverse__osg_NodeVisitor_R1, + "Traverse downwards : calls children's accept method with NodeVisitor. ", + ""); + I_Method0(void, init, + Properties::NON_VIRTUAL, + __void__init, + "Call init on any attached TerrainTechnique. ", + ""); + I_Method1(void, setVolume, IN, osgVolume::Volume *, ts, + Properties::NON_VIRTUAL, + __void__setVolume__Volume_P1, + "Set the Volume that this Volume tile is a member of. ", + ""); + I_Method0(osgVolume::Volume *, getVolume, + Properties::NON_VIRTUAL, + __Volume_P1__getVolume, + "Get the Volume that this Volume tile is a member of. ", + ""); + I_Method0(const osgVolume::Volume *, getVolume, + Properties::NON_VIRTUAL, + __C5_Volume_P1__getVolume, + "Get the const Volume that this Volume tile is a member of. ", + ""); + I_Method1(void, setBrickID, IN, const osgVolume::BrickID &, brickID, + Properties::NON_VIRTUAL, + __void__setBrickID__C5_BrickID_R1, + "Set the BrickID (layer, x,y) of the Brick. ", + "The BrickID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of BrickID to TerraiTiles. "); + I_Method0(const osgVolume::BrickID &, getBrickID, + Properties::NON_VIRTUAL, + __C5_BrickID_R1__getBrickID, + "Get the BrickID (layer, x,y) of the Brick. ", + ""); + I_Method1(void, setLocator, IN, osg::RefMatrix *, locator, + Properties::NON_VIRTUAL, + __void__setLocator__osg_RefMatrix_P1, + "", + ""); + I_Method0(osg::RefMatrix *, getLocator, + Properties::NON_VIRTUAL, + __osg_RefMatrix_P1__getLocator, + "", + ""); + I_Method0(const osg::RefMatrix *, getLocator, + Properties::NON_VIRTUAL, + __C5_osg_RefMatrix_P1__getLocator, + "", + ""); + I_Method1(void, setImage, IN, osg::Image *, image, + Properties::NON_VIRTUAL, + __void__setImage__osg_Image_P1, + "", + ""); + I_Method0(osg::Image *, getImage, + Properties::NON_VIRTUAL, + __osg_Image_P1__getImage, + "", + ""); + I_Method0(const osg::Image *, getImage, + Properties::NON_VIRTUAL, + __C5_osg_Image_P1__getImage, + "", + ""); + I_Method1(void, setVolumeTechnique, IN, osgVolume::VolumeTechnique *, VolumeTechnique, + Properties::NON_VIRTUAL, + __void__setVolumeTechnique__VolumeTechnique_P1, + "Set the VolumeTechnique. ", + ""); + I_Method0(osgVolume::VolumeTechnique *, getVolumeTechnique, + Properties::NON_VIRTUAL, + __VolumeTechnique_P1__getVolumeTechnique, + "Get the VolumeTechnique. ", + ""); + I_Method0(const osgVolume::VolumeTechnique *, getVolumeTechnique, + Properties::NON_VIRTUAL, + __C5_VolumeTechnique_P1__getVolumeTechnique, + "Get the const VolumeTechnique. ", + ""); + I_Method1(void, setDirty, IN, bool, dirty, + Properties::NON_VIRTUAL, + __void__setDirty__bool, + "Set the dirty flag on/off. ", + ""); + I_Method0(bool, getDirty, + Properties::NON_VIRTUAL, + __bool__getDirty, + "return true if the tile is dirty and needs to be updated, ", + ""); + I_Method0(osg::BoundingSphere, computeBound, + Properties::VIRTUAL, + __osg_BoundingSphere__computeBound, + "Compute the bounding sphere around Node's geometry or children. ", + "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); + I_SimpleProperty(const osgVolume::BrickID &, BrickID, + __C5_BrickID_R1__getBrickID, + __void__setBrickID__C5_BrickID_R1); + I_SimpleProperty(bool, Dirty, + __bool__getDirty, + __void__setDirty__bool); + I_SimpleProperty(osg::Image *, Image, + __osg_Image_P1__getImage, + __void__setImage__osg_Image_P1); + I_SimpleProperty(osg::RefMatrix *, Locator, + __osg_RefMatrix_P1__getLocator, + __void__setLocator__osg_RefMatrix_P1); + I_SimpleProperty(osgVolume::Volume *, Volume, + __Volume_P1__getVolume, + __void__setVolume__Volume_P1); + I_SimpleProperty(osgVolume::VolumeTechnique *, VolumeTechnique, + __VolumeTechnique_P1__getVolumeTechnique, + __void__setVolumeTechnique__VolumeTechnique_P1); +END_REFLECTOR + +BEGIN_VALUE_REFLECTOR(osgVolume::BrickID) + I_DeclaringFile("osgVolume/Brick"); + I_Constructor0(____BrickID, + "", + ""); + I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y, + ____BrickID__int__int__int, + "", + ""); + I_Method0(bool, valid, + Properties::NON_VIRTUAL, + __bool__valid, + "", + ""); + I_PublicMemberProperty(int, level); + I_PublicMemberProperty(int, x); + I_PublicMemberProperty(int, y); + I_PublicMemberProperty(int, z); +END_REFLECTOR + diff --git a/src/osgWrappers/osgVolume/Volume.cpp b/src/osgWrappers/osgVolume/Volume.cpp new file mode 100644 index 000000000..77ed1ce4a --- /dev/null +++ b/src/osgWrappers/osgVolume/Volume.cpp @@ -0,0 +1,101 @@ +// *************************************************************************** +// +// Generated automatically by genwrapper. +// Please DO NOT EDIT this file! +// +// *************************************************************************** + +#include +#include +#include +#include + +#include +#include +#include +#include +#include + +// Must undefine IN and OUT macros defined in Windows headers +#ifdef IN +#undef IN +#endif +#ifdef OUT +#undef OUT +#endif + +BEGIN_OBJECT_REFLECTOR(osgVolume::Volume) + I_DeclaringFile("osgVolume/Volume"); + I_BaseType(osg::Group); + I_Constructor0(____Volume, + "", + ""); + I_ConstructorWithDefaults2(IN, const osgVolume::Volume &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, + ____Volume__C5_Volume_R1__C5_osg_CopyOp_R1, + "Copy constructor using CopyOp to manage deep vs shallow copy. ", + ""); + I_Method0(osg::Object *, cloneType, + Properties::VIRTUAL, + __osg_Object_P1__cloneType, + "clone an object of the same type as the node. ", + ""); + I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, + Properties::VIRTUAL, + __osg_Object_P1__clone__C5_osg_CopyOp_R1, + "return a clone of a node, with Object* return type. ", + ""); + I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, + Properties::VIRTUAL, + __bool__isSameKindAs__C5_osg_Object_P1, + "return true if this and obj are of the same kind of object. ", + ""); + I_Method0(const char *, className, + Properties::VIRTUAL, + __C5_char_P1__className, + "return the name of the node's class type. ", + ""); + I_Method0(const char *, libraryName, + Properties::VIRTUAL, + __C5_char_P1__libraryName, + "return the name of the node's library. ", + ""); + I_Method1(void, accept, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__accept__osg_NodeVisitor_R1, + "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", + ""); + I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__traverse__osg_NodeVisitor_R1, + "Traverse downwards : calls children's accept method with NodeVisitor. ", + ""); + I_Method1(osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID, + Properties::NON_VIRTUAL, + __Brick_P1__getBrick__C5_BrickID_R1, + "Get the Brick for a given BrickID. ", + ""); + I_Method1(const osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID, + Properties::NON_VIRTUAL, + __C5_Brick_P1__getBrick__C5_BrickID_R1, + "Get the const Brick for a given BrickID. ", + ""); + I_ProtectedMethod0(void, dirtyRegisteredBricks, + Properties::NON_VIRTUAL, + Properties::NON_CONST, + __void__dirtyRegisteredBricks, + "", + ""); + I_ProtectedMethod1(void, registerBrick, IN, osgVolume::Brick *, tile, + Properties::NON_VIRTUAL, + Properties::NON_CONST, + __void__registerBrick__Brick_P1, + "", + ""); + I_ProtectedMethod1(void, unregisterBrick, IN, osgVolume::Brick *, tile, + Properties::NON_VIRTUAL, + Properties::NON_CONST, + __void__unregisterBrick__Brick_P1, + "", + ""); +END_REFLECTOR + diff --git a/src/osgWrappers/osgVolume/VolumeTechnique.cpp b/src/osgWrappers/osgVolume/VolumeTechnique.cpp new file mode 100644 index 000000000..35b5f5bb7 --- /dev/null +++ b/src/osgWrappers/osgVolume/VolumeTechnique.cpp @@ -0,0 +1,109 @@ +// *************************************************************************** +// +// Generated automatically by genwrapper. +// Please DO NOT EDIT this file! +// +// *************************************************************************** + +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include +#include + +// Must undefine IN and OUT macros defined in Windows headers +#ifdef IN +#undef IN +#endif +#ifdef OUT +#undef OUT +#endif + +BEGIN_OBJECT_REFLECTOR(osgVolume::VolumeTechnique) + I_DeclaringFile("osgVolume/VolumeTechnique"); + I_BaseType(osg::Object); + I_Constructor0(____VolumeTechnique, + "", + ""); + I_ConstructorWithDefaults2(IN, const osgVolume::VolumeTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, + ____VolumeTechnique__C5_VolumeTechnique_R1__C5_osg_CopyOp_R1, + "Copy constructor using CopyOp to manage deep vs shallow copy. ", + ""); + I_Method0(osg::Object *, cloneType, + Properties::VIRTUAL, + __osg_Object_P1__cloneType, + "Clone the type of an object, with Object* return type. ", + "Must be defined by derived classes. "); + I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, + Properties::VIRTUAL, + __osg_Object_P1__clone__C5_osg_CopyOp_R1, + "Clone an object, with Object* return type. ", + "Must be defined by derived classes. "); + I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, + Properties::VIRTUAL, + __bool__isSameKindAs__C5_osg_Object_P1, + "", + ""); + I_Method0(const char *, libraryName, + Properties::VIRTUAL, + __C5_char_P1__libraryName, + "return the name of the object's library. ", + "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); + I_Method0(const char *, className, + Properties::VIRTUAL, + __C5_char_P1__className, + "return the name of the object's class type. ", + "Must be defined by derived classes. "); + I_Method0(osgVolume::Brick *, getBrick, + Properties::NON_VIRTUAL, + __Brick_P1__getBrick, + "", + ""); + I_Method0(const osgVolume::Brick *, getBrick, + Properties::NON_VIRTUAL, + __C5_Brick_P1__getBrick, + "", + ""); + I_Method0(void, init, + Properties::VIRTUAL, + __void__init, + "", + ""); + I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv, + Properties::VIRTUAL, + __void__update__osgUtil_UpdateVisitor_P1, + "", + ""); + I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv, + Properties::VIRTUAL, + __void__cull__osgUtil_CullVisitor_P1, + "", + ""); + I_Method0(void, cleanSceneGraph, + Properties::VIRTUAL, + __void__cleanSceneGraph, + "Clean scene graph from any terrain technique specific nodes. ", + ""); + I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, + Properties::VIRTUAL, + __void__traverse__osg_NodeVisitor_R1, + "Traverse the terrain subgraph. ", + ""); + I_ProtectedMethod1(void, setDirty, IN, bool, dirty, + Properties::NON_VIRTUAL, + Properties::NON_CONST, + __void__setDirty__bool, + "", + ""); + I_SimpleProperty(osgVolume::Brick *, Brick, + __Brick_P1__getBrick, + 0); +END_REFLECTOR +