Added new ARB vertex program state attribute and demo program,
sent in my Brede Johansen.
This commit is contained in:
15
src/Demos/osgvertexprogram/Makefile
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15
src/Demos/osgvertexprogram/Makefile
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@@ -0,0 +1,15 @@
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgvertexprogram.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osgvertexprogram
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include $(TOPDIR)/Make/makerules
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11
src/Demos/osgvertexprogram/Makefile.inst
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11
src/Demos/osgvertexprogram/Makefile.inst
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@@ -0,0 +1,11 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgvertexprogram.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgvertexprogram
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include $(TOPDIR)/Make/makerules
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188
src/Demos/osgvertexprogram/osgvertexprogram.cpp
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188
src/Demos/osgvertexprogram/osgvertexprogram.cpp
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@@ -0,0 +1,188 @@
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Material>
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#include <osg/Vec3>
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#include <osg/VertexProgram>
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#include <osgGA/TrackballManipulator>
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#include <osgGLUT/Viewer>
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#include <osgGLUT/glut>
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// A simple ambient, specular, and diffuse infinite lighting computation
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// with a single light and an eye-space normal
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// This vertex program is a slightly modified version of an example in
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// the ARB_vertex_program spec. It uses local parameter 0 for ambient.
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// If your cube have a blue ambient component it shows the vertex-
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// program is working.
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const char vpstr[] =
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"!!ARBvp1.0 \n"
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"ATTRIB iPos = vertex.position; \n"
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"ATTRIB iNormal = vertex.normal; \n"
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"PARAM mvinv[4] = { state.matrix.modelview.invtrans }; \n"
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"PARAM mvp[4] = { state.matrix.mvp }; \n"
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"PARAM lightDir = state.light[0].position; \n"
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"PARAM halfDir = state.light[0].half; \n"
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"PARAM specExp = state.material.shininess; \n"
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"PARAM ambientCol = program.local[0]; \n"
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"PARAM diffuseCol = state.lightprod[0].diffuse; \n"
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"PARAM specularCol = state.lightprod[0].specular; \n"
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"TEMP xfNormal, temp, dots, newDiffuse; \n"
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"OUTPUT oPos = result.position; \n"
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"OUTPUT oColor = result.color; \n"
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" \n"
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"# Transform the vertex to clip coordinates. \n"
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"DP4 oPos.x, mvp[0], iPos; \n"
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"DP4 oPos.y, mvp[1], iPos; \n"
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"DP4 oPos.z, mvp[2], iPos; \n"
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"DP4 oPos.w, mvp[3], iPos; \n"
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" \n"
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"# Transform the normal to eye coordinates. \n"
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"DP3 xfNormal.x, mvinv[0], iNormal; \n"
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"DP3 xfNormal.y, mvinv[1], iNormal; \n"
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"DP3 xfNormal.z, mvinv[2], iNormal; \n"
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" \n"
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"# Compute diffuse and specular dot products and use LIT to compute \n"
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"# lighting coefficients. \n"
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"DP3 dots.x, xfNormal, lightDir; \n"
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"DP3 dots.y, xfNormal, halfDir; \n"
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"MOV dots.w, specExp.x; \n"
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"LIT dots, dots; \n"
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" \n"
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"# Accumulate color contributions. \n"
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"MAD temp, dots.y, diffuseCol, ambientCol; \n"
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"MAD oColor.xyz, dots.z, specularCol, temp; \n"
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"MOV oColor.w, diffuseCol.w; \n"
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"END \n";
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osg::Geode* createGeometryCube()
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{
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osg::Geode* geode = new osg::Geode();
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// -------------------------------------------
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// Set up a new Geometry which will be our cube
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// -------------------------------------------
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osg::Geometry* cube = new osg::Geometry();
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// set up the primitives
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,4));
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,4,4));
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,8,4));
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,12,4));
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,16,4));
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cube->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,20,4));
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// set up coords.
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osg::Vec3Array* coords = new osg::Vec3Array;
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coords->resize(24);
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(*coords)[0].set( -1.0000f, 1.0000f, -1.000f );
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(*coords)[1].set( 1.0000f, 1.0000f, -1.0000f );
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(*coords)[2].set( 1.0000f, -1.0000f, -1.0000f );
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(*coords)[3].set( -1.0000f, -1.0000f, -1.000 );
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(*coords)[4].set( 1.0000f, 1.0000f, -1.0000f );
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(*coords)[5].set( 1.0000f, 1.0000f, 1.0000f );
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(*coords)[6].set( 1.0000f, -1.0000f, 1.0000f );
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(*coords)[7].set( 1.0000f, -1.0000f, -1.0000f );
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(*coords)[8].set( 1.0000f, 1.0000f, 1.0000f );
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(*coords)[9].set( -1.0000f, 1.0000f, 1.000f );
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(*coords)[10].set( -1.0000f, -1.0000f, 1.000f );
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(*coords)[11].set( 1.0000f, -1.0000f, 1.0000f );
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(*coords)[12].set( -1.0000f, 1.0000f, 1.000 );
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(*coords)[13].set( -1.0000f, 1.0000f, -1.000 );
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(*coords)[14].set( -1.0000f, -1.0000f, -1.000 );
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(*coords)[15].set( -1.0000f, -1.0000f, 1.000 );
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(*coords)[16].set( -1.0000f, 1.0000f, 1.000 );
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(*coords)[17].set( 1.0000f, 1.0000f, 1.0000f );
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(*coords)[18].set( 1.0000f, 1.0000f, -1.0000f );
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(*coords)[19].set( -1.0000f, 1.0000f, -1.000f );
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(*coords)[20].set( -1.0000f, -1.0000f, 1.000f );
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(*coords)[21].set( -1.0000f, -1.0000f, -1.000f );
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(*coords)[22].set( 1.0000f, -1.0000f, -1.0000f );
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(*coords)[23].set( 1.0000f, -1.0000f, 1.0000f );
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cube->setVertexArray( coords );
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// set up the normals.
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osg::Vec3Array* cubeNormals = new osg::Vec3Array;
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cubeNormals->resize(6);
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(*cubeNormals)[0].set(0.0f,0.0f,-1.0f);
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(*cubeNormals)[1].set(1.0f,0.0f,0.0f);
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(*cubeNormals)[2].set(0.0f,0.0f,1.0f);
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(*cubeNormals)[3].set(-1.0f,0.0f,0.0f);
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(*cubeNormals)[4].set(0.0f,1.0f,0.0f);
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(*cubeNormals)[5].set(0.0f,-1.0f,0.0f);
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cube->setNormalArray( cubeNormals );
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cube->setNormalBinding( osg::Geometry::BIND_PER_PRIMITIVE );
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// -------------------------
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// make diffuse material red
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// -------------------------
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osg::StateSet* cubeState = new osg::StateSet();
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osg::Material* redMaterial = new osg::Material();
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const osg::Vec4 red( 1.0f, 0.0f, 0.0f, 1.0f );
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redMaterial->setAmbient( osg::Material::FRONT_AND_BACK, red );
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redMaterial->setDiffuse( osg::Material::FRONT_AND_BACK, red );
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cubeState->setAttribute( redMaterial );
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// ---------------------------------------------------
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// Use vp local parameter 0 for ambient product (blue)
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// ---------------------------------------------------
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osg::VertexProgram* vp = new osg::VertexProgram();
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vp->setVertexProgram( vpstr );
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const osg::Vec4 blue( 0.0f, 0.0f, 1.0f, 1.0f );
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vp->setProgramLocalParameter( 0, blue );
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cubeState->setAttributeAndModes( vp, osg::StateAttribute::ON );
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cube->setStateSet( cubeState );
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geode->addDrawable( cube );
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return geode;
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}
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int main( int argc, char **argv )
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{
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glutInit( &argc, argv );
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// create the viewer and the model to it.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// add model to viewer.
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viewer.addViewport( createGeometryCube() );
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// register trackball maniupulators.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.open();
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viewer.run();
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return 0;
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}
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@@ -160,22 +160,23 @@ class DrawFogCoord : public osg::ConstValueVisitor
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{
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public:
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DrawFogCoord(const FloatArray* fogcoords,const IndexArray* indices,
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FogCoordProc fogCoordProc):
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DrawFogCoord(const Array* fogcoords,const IndexArray* indices,FogCoordProc fogCoordProc):
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_fogcoords(fogcoords),
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_indices(indices),
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_glFogCoord1fv(fogCoordProc) {}
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void operator () (unsigned int pos)
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{
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if (_indices) _glFogCoord1fv(&(*_fogcoords)[_indices->index(pos)]);
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else _glFogCoord1fv(&(*_fogcoords)[pos]);
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if (_indices) _fogcoords->accept(_indices->index(pos),*this);
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else _fogcoords->accept(pos,*this);
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}
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const FloatArray* _fogcoords;
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virtual void apply(const GLfloat& v) { _glFogCoord1fv(&v); }
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const Array* _fogcoords;
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const IndexArray* _indices;
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FogCoordProc _glFogCoord1fv;
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FogCoordProc _glFogCoord1fv;
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};
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@@ -87,6 +87,7 @@ CXXFILES =\
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UnitTestFramework.cpp\
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Version.cpp\
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Vec3.cpp\
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VertexProgram.cpp\
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Viewport.cpp\
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DEF += -DSG_LIBRARY
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100
src/osg/VertexProgram.cpp
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100
src/osg/VertexProgram.cpp
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@@ -0,0 +1,100 @@
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#include <osg/Notify>
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#include <osg/GLExtensions>
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#include <osg/VertexProgram>
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using namespace osg;
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VertexProgram::VertexProgram() :
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_vertexProgramId(0)
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{
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}
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VertexProgram::VertexProgram(const VertexProgram& vp,const CopyOp& copyop):
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osg::StateAttribute(vp,copyop),
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_vertexProgramId(vp._vertexProgramId)
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{}
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// virtual
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VertexProgram::~VertexProgram()
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{}
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typedef void (APIENTRY * BindProgramProc) (GLenum target, GLuint id);
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typedef void (APIENTRY * GenProgramsProc) (GLsizei n, GLuint *programs);
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typedef void (APIENTRY * ProgramStringProc) (GLenum target, GLenum format, GLsizei len, const void *string);
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typedef void (APIENTRY * ProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
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void VertexProgram::apply(State& state) const
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{
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static bool supported = osg::isGLExtensionSupported("GL_ARB_vertex_program");
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if (!supported) return;
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static BindProgramProc s_glBindProgram =
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(BindProgramProc)osg::getGLExtensionFuncPtr("glBindProgramARB");
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static GenProgramsProc s_glGenPrograms =
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(GenProgramsProc)osg::getGLExtensionFuncPtr("glGenProgramsARB");
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static ProgramStringProc s_glProgramString =
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(ProgramStringProc)osg::getGLExtensionFuncPtr("glProgramStringARB");
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static ProgramLocalParameter4fvProc s_glProgramLocalParameter4fv =
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(ProgramLocalParameter4fvProc)osg::getGLExtensionFuncPtr("glProgramLocalParameter4fvARB");
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// Vertex Program
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if (_vertexProgramId != 0)
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{
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s_glBindProgram( GL_VERTEX_PROGRAM_ARB, _vertexProgramId );
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}
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else if (!_vertexProgram.empty())
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{
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::glGetError(); // Reset Error flags.
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s_glGenPrograms( 1, &_vertexProgramId );
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s_glBindProgram( GL_VERTEX_PROGRAM_ARB, _vertexProgramId );
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s_glProgramString( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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_vertexProgram.length(), _vertexProgram.c_str());
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// Check for errors
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int errorposition;
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::glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorposition);
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if (errorposition != -1)
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{
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notify(osg::FATAL) << "VertexProgram: " << ::glGetString(GL_PROGRAM_ERROR_STRING_ARB) << std::endl;
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std::string::size_type start = _vertexProgram.rfind('\n', errorposition);
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std::string::size_type stop = _vertexProgram.find('\n', errorposition);
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if (start!=std::string::npos && stop!=std::string::npos)
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{
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notify(osg::FATAL) << " : " << _vertexProgram.substr(start+1, stop-start-2) << std::endl;
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std::string pointAtproblem(errorposition-(start+1), ' ');
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notify(osg::FATAL) << " : " << pointAtproblem << '^' << std::endl;
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}
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exit(1);
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}
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}
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// Update local program parameters
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{
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for(LocalParamList::const_iterator itr=_programLocalParameters.begin();
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itr!=_programLocalParameters.end();
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++itr)
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{
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s_glProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, (*itr).first, (*itr).second.ptr());
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}
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}
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// Update matrix
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if (!_matrixList.empty())
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{
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for(MatrixList::const_iterator itr = _matrixList.begin();
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itr!=_matrixList.end();
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++itr)
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{
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::glMatrixMode((*itr).first);
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::glLoadMatrixf((*itr).second->ptr());
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}
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::glMatrixMode(GL_MODELVIEW); // restore matrix mode
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}
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}
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@@ -230,36 +230,15 @@ bool Geometry_readLocalData(Object& obj, Input& fr)
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iteratorAdvanced = true;
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}
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if (fr.matchSequence("FogCoordArray %i {"))
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if (fr.matchSequence("FogCoordArray %w %i {"))
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{
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int entry = fr[0].getNoNestedBrackets();
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int capacity;
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fr[1].getInt(capacity);
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FloatArray* fogcoords = new FloatArray;
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fogcoords->reserve(capacity);
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fr += 3;
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while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
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{
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float fc;
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if (fr[0].getFloat(fc))
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{
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++fr;
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fogcoords->push_back(fc);
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}
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else
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{
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++fr;
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}
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}
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geom.setFogCoordArray(fogcoords);
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iteratorAdvanced = true;
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++fr;
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Array* fogcoords = Array_readLocalData(fr);
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if (fogcoords)
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{
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geom.setFogCoordArray(fogcoords);
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iteratorAdvanced = true;
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}
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}
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if (fr.matchSequence("FogCoordIndices %w %i {"))
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@@ -963,12 +942,8 @@ bool Geometry_writeLocalData(const Object& obj, Output& fw)
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if (geom.getFogCoordArray())
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{
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fw.indent()<<"FogCoordBinding "<<Geometry_getBindingTypeStr(geom.getFogCoordBinding())<<std::endl;
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const FloatArray& fogcoords = *geom.getFogCoordArray();
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fw.indent()<<"FogCoordArray "<<fogcoords.size()<<std::endl;
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Array_writeLocalData(fw,fogcoords.begin(),fogcoords.end());
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fw.indent()<<"FogCoordArray ";
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Array_writeLocalData(*geom.getFogCoordArray(),fw);
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}
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if (geom.getFogCoordIndices())
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{
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