Moveved Stencil/StencilTwoSided::Extensions into GL2Extensions

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14583 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-12-09 11:14:33 +00:00
parent ec4f898bce
commit 3f1e77d479
6 changed files with 39 additions and 303 deletions

View File

@@ -88,10 +88,10 @@ void StencilTwoSided::apply(State& state) const
{
// get "per-context" extensions
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
const GL2Extensions* extensions = state.get<GL2Extensions>();
// use OpenGL 2.0 functions if available
if (extensions->isOpenGL20Supported())
if (extensions->isOpenGL20Supported)
{
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
@@ -107,7 +107,7 @@ void StencilTwoSided::apply(State& state) const
}
// try to use GL_EXT_stencil_two_side extension
if (extensions->isStencilTwoSidedSupported())
if (extensions->isStencilTwoSidedSupported)
{
// enable two sided stenciling
glEnable(GL_STENCIL_TEST_TWO_SIDE);
@@ -128,7 +128,7 @@ void StencilTwoSided::apply(State& state) const
}
// try to use GL_ATI_separate_stencil extension
if (extensions->isSeparateStencilSupported())
if (extensions->isSeparateStencilSupported)
{
if( _writeMask[FRONT] != _writeMask[BACK] ||
_funcRef[FRONT] != _funcRef[BACK] ||
@@ -156,132 +156,3 @@ void StencilTwoSided::apply(State& state) const
" not found (contextID " << contextID << "). OpenGL 2.0 or one of extensions\n"
" GL_EXT_stencil_two_side or GL_ATI_separate_stencil is required." << std::endl;
}
typedef buffered_value< ref_ptr<StencilTwoSided::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
StencilTwoSided::Extensions* StencilTwoSided::getExtensions(unsigned int contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions(contextID);
return s_extensions[contextID].get();
}
void StencilTwoSided::setExtensions(unsigned int contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
StencilTwoSided::Extensions::Extensions(unsigned int contextID)
{
setupGLExtensions(contextID);
}
StencilTwoSided::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isStencilTwoSidedSupported = rhs._isStencilTwoSidedSupported;
_isOpenGL20Supported = rhs._isOpenGL20Supported;
_isSeparateStencilSupported = rhs._isSeparateStencilSupported;
_glActiveStencilFace = rhs._glActiveStencilFace;
_glStencilOpSeparate = rhs._glStencilOpSeparate;
_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
_glStencilFuncSeparateATI = rhs._glStencilFuncSeparateATI;
}
void StencilTwoSided::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isStencilTwoSidedSupported) _isStencilTwoSidedSupported = false;
if (!rhs._isOpenGL20Supported) _isOpenGL20Supported = false;
if (!rhs._isSeparateStencilSupported) _isSeparateStencilSupported = false;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = NULL;
if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = NULL;
if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = NULL;
if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = NULL;
if (!rhs._glStencilFuncSeparateATI) _glStencilFuncSeparateATI = NULL;
}
void StencilTwoSided::Extensions::setupGLExtensions(unsigned int contextID)
{
// extension support
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
_isOpenGL20Supported = getGLVersionNumber() >= 2.0;
_isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
// function pointers
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFaceEXT");
setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
// protect against buggy drivers (maybe not necessary)
if (!_glActiveStencilFace) _isStencilTwoSidedSupported = false;
if (!_glStencilOpSeparate) { _isOpenGL20Supported = false; _isSeparateStencilSupported = false; }
if (!_glStencilMaskSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparateATI) _isSeparateStencilSupported = false;
// notify
if( _isOpenGL20Supported )
{
OSG_INFO << "StencilTwoSided is going to use OpenGL 2.0 API (contextID " << contextID << ")." << std::endl;
}
else if( _isStencilTwoSidedSupported )
{
OSG_INFO << "StencilTwoSided is going to use GL_EXT_stencil_two_side extension (contextID " << contextID << ")." << std::endl;
}
else if( _isSeparateStencilSupported )
{
OSG_INFO << "StencilTwoSided is going to use GL_ATI_separate_stencil extension (contextID " << contextID << ")." << std::endl;
}
else
{
OSG_INFO << "StencilTwoSided did not found required graphics capabilities\n"
" (contextID " << contextID << "). OpenGL 2.0 or one of extensions\n"
" GL_EXT_stencil_two_side or GL_ATI_separate_stencil is required." << std::endl;
}
}
void StencilTwoSided::Extensions::glActiveStencilFace(GLenum face) const
{
if (_isStencilTwoSidedSupported)
{
_glActiveStencilFace(face);
}
}
void StencilTwoSided::Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
{
if (_isOpenGL20Supported || _isSeparateStencilSupported)
{
_glStencilOpSeparate(face, sfail, dpfail, dppass);
}
}
void StencilTwoSided::Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilMaskSeparate(face, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilFuncSeparate(face, func, ref, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
{
if (_isSeparateStencilSupported)
{
_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
}
}