Added Camera::isRenderToTextureCamera() method, and improved support in PickVisitor
and IntersectVisitor for CameraNode, including the ignoring of render to texture cameras, such that HUD's etc are still intersected against.
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@@ -112,6 +112,7 @@ BEGIN_OBJECT_REFLECTOR(osg::CameraNode)
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I_Method0(osg::Matrixd, getInverseViewMatrix);
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I_Method1(void, setRenderOrder, IN, osg::CameraNode::RenderOrder, order);
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I_Method0(osg::CameraNode::RenderOrder, getRenderOrder);
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I_Method0(bool, isRenderToTextureCamera);
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I_Method1(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl);
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I_Method2(void, setRenderTargetImplementation, IN, osg::CameraNode::RenderTargetImplementation, impl, IN, osg::CameraNode::RenderTargetImplementation, fallback);
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I_Method0(osg::CameraNode::RenderTargetImplementation, getRenderTargetImplementation);
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