diff --git a/ChangeLog b/ChangeLog index 0ae870b13..37a5d1492 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,37 @@ +2011-06-27 10:45 robert + + * CMakeLists.txt, include/osg/Version: Updated Version number to + final 3.0.0 configuration. + +2011-06-27 10:22 robert + + * include/osg/State: Merged doxygen comment improvement from + svn/trunk. + +2011-06-25 20:55 robert + + * src/osgPlugins/pnm/ReaderWriterPNM.cpp: Merged from svn/trunk + changeset 12656. From Andreas Eskland, "I found that a binary PNM + file couldn't be read by the PNM plugin in the 3.0 branch. + Attached is a small fix in ReaderWriterPNM.cpp, simply opening + the file in binary mode." + +2011-06-25 11:02 robert + + * src/osg/Texture.cpp: Merged from svn/trunk changset 12654. Fixed + memory growth issue when using Texture2D::SubloadCallbacks that + don't set the TextureObjects sizes. + +2011-06-25 07:07 robert + + * examples/osganimationskinning/osganimationskinning.cpp: Merged + from svn/trunk changeset 12652, Tighten up float usage + +2011-06-24 19:45 robert + + * AUTHORS.txt, ChangeLog: Updated ChangeLog and AUTHORS file for + 3.0.0-rc5 + 2011-06-24 19:18 robert * examples/osganimationskinning/osganimationskinning.cpp: Merged diff --git a/NEWS.txt b/NEWS.txt index b2a432930..b0d6488b3 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -3,7 +3,7 @@ OSG News = !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more. -PERTHSHIRE, Scotland - 24th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 27th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. === Open-source development delivers industry-leading features and performance === The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs. @@ -13,14 +13,14 @@ The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the le * OpenGL ES 1.1, and OpenGL ES 2.0 support * OpenGL 3.x and 4.x support along with associated OpenGL extensions * Supoort for Android on tablets and phones. - * Support for IOS on tablets and phones. + * Support for IOS on tablets and phones (end users applications have already accepted on the app store). * New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats * New generalized serializable metadata architecture * New osgQt library that makes it straight forward to integrate OpenSceneGraph with Qt. * new FBX plugin - * Support for Cocoa and 64bit OSX build * Improvements to osgVolume enabling high quality race traced volume rendering * Improvements to osgManipulator making it more flexible + * Support for Cocoa and 64bit OSX build * Improved thread safety and efficiency of database paging * New Texture and buffer object pools for efficiently managing GL object resources. diff --git a/README.txt b/README.txt index 7cc471b2e..4ef24b555 100644 --- a/README.txt +++ b/README.txt @@ -27,7 +27,7 @@ more indepth instructions. Robert Osfield. Project Lead. -24th June 2011. +27th June 2011. --