From Michael Platings, I've moved the matrix updating from UpdateSkeleton to UpdateBone. UpdateSkeleton now merely checks that Bones appear before other children and issues a warning if this isn't the case

This commit is contained in:
Cedric Pinson
2009-08-27 16:21:01 +00:00
parent 729d5205ef
commit 3f9216800d
4 changed files with 160 additions and 118 deletions

View File

@@ -42,7 +42,7 @@ namespace osgAnimation
{
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
// has not sense. You can share the entire hierarchie but not only a part of
// makes no sense. You can share the entire hierarchy but not only a part of it.
class OSGANIMATION_EXPORT Bone : public osg::Transform
{
public:
@@ -75,27 +75,6 @@ namespace osgAnimation
}
};
struct FindNearestParentAnimationManager : public osg::NodeVisitor
{
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void apply(osg::Node& node)
{
if (_manager.valid())
return;
osg::NodeCallback* callback = node.getUpdateCallback();
while (callback)
{
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
if (_manager.valid())
return;
callback = callback->getNestedCallback();
}
traverse(node);
}
};
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
{
protected:
@@ -123,68 +102,21 @@ namespace osgAnimation
bone.dirtyBound();
}
osgAnimation::QuatTarget* getQuaternion() {return _quaternion.get();}
osgAnimation::Vec3Target* getPosition() {return _position.get();}
osgAnimation::Vec3Target* getScale() {return _scale.get();}
bool needLink() const
{
// the idea is to return true if nothing is linked
return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
}
bool link(osgAnimation::Channel* channel)
{
if (channel->getName().find("quaternion") != std::string::npos)
{
return channel->setTarget(_quaternion.get());
}
else if (channel->getName().find("position") != std::string::npos)
{
return channel->setTarget(_position.get());
}
else if (channel->getName().find("scale") != std::string::npos)
{
return channel->setTarget(_scale.get());
}
else
{
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
}
return false;
}
/** Link channel*/
bool link(osgAnimation::Channel* channel);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
Bone* b = dynamic_cast<Bone*>(node);
if (b && !_manager.valid())
{
FindNearestParentAnimationManager finder;
if (b->getParents().size() > 1)
{
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
for (int i = 1; i < (int)b->getParents().size(); i++)
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
osg::notify(osg::WARN) << ")" << std::endl;
return;
}
b->getParents()[0]->accept(finder);
if (!finder._manager.valid())
{
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
return;
}
_manager = finder._manager.get();
}
updateLink();
update(*b);
}
traverse(node,nv);
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;

View File

@@ -27,12 +27,16 @@ namespace osgAnimation
public:
META_Node(osgAnimation, Skeleton);
struct OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
{
public:
META_Object(osgAnimation, UpdateSkeleton);
UpdateSkeleton() {}
UpdateSkeleton() : _needValidate(true) {}
UpdateSkeleton(const UpdateSkeleton& us, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : osg::Object(us, copyop), osg::NodeCallback(us, copyop) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
protected:
bool _needValidate;
};
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}