From Tree, moved GL_ #define's out of osg namespaces
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@@ -20,15 +20,6 @@
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#include <osg/Shape>
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#include <osg/buffered_value>
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namespace osg {
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class UByte4;
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class Geometry;
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#ifndef GL_ARB_vertex_buffer_object
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// for compatibility with gl.h headers that don't support VBO,
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@@ -98,6 +89,16 @@ class Geometry;
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#endif
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namespace osg {
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class UByte4;
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class Geometry;
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// this is defined to alter the way display lists are compiled inside the
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// the draw method, it has been found that the NVidia drivers fail completely
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// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
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