Merge 10671-10672 to 2.8 branch. This is a continuration of the backport of osgAnimation. (Note prev rev log message should read "11206" not "11026".)

This commit is contained in:
Paul MARTZ
2010-03-13 21:38:17 +00:00
parent 38e68ed7f1
commit 40fc0eb263
9 changed files with 105 additions and 30 deletions

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@@ -24,12 +24,15 @@ class Image;
class Texture;
class StateSet;
class StateAttribute;
class StateAttributeCallback;
class Uniform;
class Node;
class Drawable;
class Array;
class PrimitiveSet;
class Shape;
class NodeCallback;
/** Copy Op(erator) used to control whether shallow or deep copy is used
* during copy construction and clone operation.*/
@@ -52,6 +55,7 @@ class OSG_EXPORT CopyOp
DEEP_COPY_PRIMITIVES = 1<<8,
DEEP_COPY_SHAPES = 1<<9,
DEEP_COPY_UNIFORMS = 1<<10,
DEEP_COPY_CALLBACKS = 1<<11,
DEEP_COPY_ALL = 0x7FFFFFFF
};
@@ -72,6 +76,8 @@ class OSG_EXPORT CopyOp
virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
virtual Shape* operator() (const Shape* shape) const;
virtual Uniform* operator() (const Uniform* shape) const;
virtual NodeCallback* operator() (const NodeCallback* nodecallback) const;
virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
protected:

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@@ -105,7 +105,7 @@ class OSG_EXPORT ImageSequence : public ImageStream
virtual void update(NodeVisitor* nv);
struct OSG_EXPORT UpdateCallback : public osg::StateAttribute::Callback
struct OSG_EXPORT UpdateCallback : public osg::StateAttributeCallback
{
virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv);
};

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@@ -16,6 +16,7 @@
#include <osg/Export>
#include <osg/Object>
#include <osg/StateAttributeCallback>
#include <osg/GL>
#include <typeinfo>
@@ -190,7 +191,9 @@ class OSG_EXPORT StateAttribute : public Object
StateAttribute();
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop) {}
Object(sa,copyop),
_updateCallback(copyop(sa._updateCallback.get()))
{}
/** Clone the type of an attribute, with Object* return type.
@@ -281,37 +284,28 @@ class OSG_EXPORT StateAttribute : public Object
// default to no black listed GLMode's associated with use of the StateAttribute.
return true;
}
struct Callback : public virtual osg::Object
{
Callback() {}
Callback(const Callback&,const CopyOp&) {}
META_Object(osg,Callback);
/** do customized update code.*/
virtual void operator () (StateAttribute*, NodeVisitor*) {}
};
// provide callback for backwards compatibility.
typedef osg::StateAttributeCallback Callback;
/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
void setUpdateCallback(Callback* uc);
void setUpdateCallback(StateAttributeCallback* uc);
/** Get the non const UpdateCallback.*/
Callback* getUpdateCallback() { return _updateCallback.get(); }
StateAttributeCallback* getUpdateCallback() { return _updateCallback.get(); }
/** Get the const UpdateCallback.*/
const Callback* getUpdateCallback() const { return _updateCallback.get(); }
const StateAttributeCallback* getUpdateCallback() const { return _updateCallback.get(); }
/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
void setEventCallback(Callback* ec);
void setEventCallback(StateAttributeCallback* ec);
/** Get the non const EventCallback.*/
Callback* getEventCallback() { return _eventCallback.get(); }
StateAttributeCallback* getEventCallback() { return _eventCallback.get(); }
/** Get the const EventCallback.*/
const Callback* getEventCallback() const { return _eventCallback.get(); }
const StateAttributeCallback* getEventCallback() const { return _eventCallback.get(); }
/** apply the OpenGL state attributes.
@@ -343,8 +337,8 @@ class OSG_EXPORT StateAttribute : public Object
ParentList _parents;
friend class osg::StateSet;
ref_ptr<Callback> _updateCallback;
ref_ptr<Callback> _eventCallback;
ref_ptr<StateAttributeCallback> _updateCallback;
ref_ptr<StateAttributeCallback> _eventCallback;
};
}

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@@ -0,0 +1,39 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STATEATTRIBUTECALLBACK
#define OSG_STATEATTRIBUTECALLBACK 1
#include <osg/Export>
#include <osg/Object>
namespace osg {
class StateAttribute;
class NodeVisitor;
class OSG_EXPORT StateAttributeCallback : public virtual osg::Object
{
public:
StateAttributeCallback() {}
StateAttributeCallback(const StateAttributeCallback&,const CopyOp&) {}
META_Object(osg,StateAttributeCallback);
/** do customized update code.*/
virtual void operator () (StateAttribute*, NodeVisitor*) {}
};
}
#endif