Ported various demos and support classes over to use the new osg::Geometry class
thus removing dependancy on osg::Geoset from most of the OSG, only loaders left to port now.
This commit is contained in:
@@ -9,11 +9,8 @@
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#include <osg/Notify>
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#include <osg/TexEnv>
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#include <osg/AlphaFunc>
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#include <osg/LineSegment>
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#include <osg/GeoSet>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/RenderToTextureStage>
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@@ -6,8 +6,6 @@
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#include <list>
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#include <set>
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#include <osg/GeoSet>
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#include <osgUtil/DisplayRequirementsVisitor>
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using namespace osg;
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@@ -809,8 +809,8 @@ bool Optimizer::RemoveLowestStaticTransformsVisitor::removeTransforms()
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}
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}
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for(TransformMap::iterator titr=_transformMap.begin();
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TransformMap::iterator titr;
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for(titr=_transformMap.begin();
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titr!=_transformMap.end();
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++titr)
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{
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@@ -858,7 +858,7 @@ bool Optimizer::RemoveLowestStaticTransformsVisitor::removeTransforms()
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bool transformsRemoved = false;
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// clean up the transforms.
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for(TransformMap::iterator titr=_transformMap.begin();
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for(titr=_transformMap.begin();
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titr!=_transformMap.end();
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++titr)
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{
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@@ -1,14 +1,9 @@
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osgUtil/SmoothingVisitor>
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#include <stdio.h>
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#include <list>
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#include <set>
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#include <osg/GeoSet>
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#include <osgUtil/SmoothingVisitor>
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using namespace osg;
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using namespace osgUtil;
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@@ -25,14 +20,21 @@ struct LessPtr
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struct SmoothTriangleFunctor
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{
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osg::Vec3 *_coordBase;
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osg::Vec3 *_normalBase;
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osg::Vec3* _coordBase;
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osg::Vec3* _normalBase;
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typedef std::multiset<const osg::Vec3*,LessPtr> CoordinateSet;
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CoordinateSet _coordSet;
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SmoothTriangleFunctor(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb) : _coordBase(cb),_normalBase(nb)
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SmoothTriangleFunctor():
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_coordBase(0),
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_normalBase(0) {}
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void set(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb)
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{
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_coordBase=cb;
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_normalBase=nb;
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osg::Vec3* vptr = cb;
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for(int i=0;i<noVertices;++i)
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{
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@@ -67,100 +69,62 @@ struct SmoothTriangleFunctor
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}
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};
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void SmoothingVisitor::smooth(osg::GeoSet& gset)
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void SmoothingVisitor::smooth(osg::Geometry& geom)
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{
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GeoSet::PrimitiveType primTypeIn = gset.getPrimType();
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GeoSet::PrimitiveType primTypeOut = gset.getPrimType();
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// determine whether to do smoothing or not, and if
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// the primitive type needs to be modified enable smoothed normals.
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bool doSmoothing;
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switch(primTypeIn)
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Geometry::PrimitiveList& primitives = geom.getPrimitiveList();
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Geometry::PrimitiveList::iterator itr;
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unsigned int numSurfacePrimitives=0;
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for(itr=primitives.begin();
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itr!=primitives.end();
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++itr)
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{
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case(GeoSet::TRIANGLES):
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case(GeoSet::TRIANGLE_STRIP):
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case(GeoSet::TRIANGLE_FAN):
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doSmoothing = true;
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break;
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/*
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case(GeoSet::FLAT_TRIANGLE_STRIP):
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primTypeOut = GeoSet::TRIANGLE_STRIP;
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doSmoothing = true;
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break;
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case(GeoSet::FLAT_TRIANGLE_FAN):
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primTypeOut = GeoSet::TRIANGLE_FAN;
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doSmoothing = true;
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break;
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*/
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case(GeoSet::QUADS):
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case(GeoSet::QUAD_STRIP):
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case(GeoSet::POLYGON):
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doSmoothing = true;
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break;
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default: // points and lines etc.
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doSmoothing = false;
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break;
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switch((*itr)->getMode())
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{
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case(Primitive::TRIANGLES):
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case(Primitive::TRIANGLE_STRIP):
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case(Primitive::TRIANGLE_FAN):
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case(Primitive::QUADS):
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case(Primitive::QUAD_STRIP):
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case(Primitive::POLYGON):
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++numSurfacePrimitives;
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break;
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default:
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break;
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}
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}
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if (!numSurfacePrimitives) return;
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osg::Vec3Array *coords = geom.getVertexArray();
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if (!coords || !coords->size()) return;
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osg::Vec3Array *normals = osgNew osg::Vec3Array(coords->size());
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osg::Vec3Array::iterator nitr;
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for(nitr = normals->begin();
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nitr!=normals->end();
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++nitr)
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{
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nitr->set(0.0f,0.0f,0.0f);
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}
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if (doSmoothing)
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TriangleFunctor<SmoothTriangleFunctor> stf;
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stf.set(&(coords->front()),coords->size(),&(normals->front()));
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geom.applyPrimitiveOperation(stf);
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for(nitr= normals->begin();
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nitr!=normals->end();
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++nitr)
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{
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gset.computeNumVerts();
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int ncoords = gset.getNumCoords();
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osg::Vec3 *coords = gset.getCoords();
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osg::GeoSet::IndexPointer cindex = gset.getCoordIndices();
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osg::Vec3 *norms = osgNew osg::Vec3[ncoords];
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int j;
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for(j = 0; j < ncoords; j++ )
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{
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norms[j].set(0.0f,0.0f,0.0f);
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}
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SmoothTriangleFunctor tf(coords,ncoords,norms);
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for_each_triangle( gset, tf );
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for(j = 0; j < ncoords; j++ )
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{
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float len = norms[j].length();
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if (len) norms[j]/=len;
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}
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gset.setNormalBinding(osg::GeoSet::BIND_PERVERTEX);
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if (cindex.valid())
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{
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if (cindex._is_ushort)
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gset.setNormals( norms, cindex._ptr._ushort );
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else
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gset.setNormals( norms, cindex._ptr._uint );
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}
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else
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{
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gset.setNormals( norms );
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}
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if (primTypeIn!=primTypeOut)
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{
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if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
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{
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gset.setColorBinding( osg::GeoSet::BIND_OFF );
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gset.setColors(NULL);
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}
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else
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if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
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{
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gset.setColorBinding( osg::GeoSet::BIND_OFF );
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gset.setColors(NULL);
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}
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gset.setPrimType( primTypeOut );
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}
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gset.dirtyDisplayList();
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nitr->normalize();
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}
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geom.setNormalArray( normals );
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geom.setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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geom.dirtyDisplayList();
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}
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@@ -168,7 +132,7 @@ void SmoothingVisitor::apply(osg::Geode& geode)
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{
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for(int i = 0; i < geode.getNumDrawables(); i++ )
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{
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osg::GeoSet* gset = dynamic_cast<osg::GeoSet*>(geode.getDrawable(i));
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if (gset) smooth(*gset);
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osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
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if (geom) smooth(*geom);
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}
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}
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