Converted FrameStamp::g/setFrameNumber from int to uint
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@@ -1212,7 +1212,7 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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#endif
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if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
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{
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int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
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unsigned int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
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AutoTransformCache& atc = _autoTransformCache[contextID];
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const osg::Matrix& modelview = state.getModelViewMatrix();
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const osg::Matrix& projection = state.getProjectionMatrix();
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