Converted FrameStamp::g/setFrameNumber from int to uint
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@@ -379,7 +379,7 @@ void SceneView::updateUniforms()
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if ((_activeUniforms & FRAME_NUMBER_UNIFORM) && _frameStamp.valid())
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{
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osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::INT);
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osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
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uniform->set(_frameStamp->getFrameNumber());
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}
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