Added support for priority offset and scale into PagedLOD.
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@@ -402,12 +402,12 @@ public:
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double availableTime = 0.0025; // 5 ms
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// compile any GL objects that are required.
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_databasePager->compileRenderingObjects(*(_sceneView->getState()),availableTime);
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// flush deleted GL objects.
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_sceneView->flushDeletedGLObjects(availableTime);
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// compile any GL objects that are required.
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_databasePager->compileRenderingObjects(*(_sceneView->getState()),availableTime);
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}
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