Added intialization of the VAO in Geometry::compileGLObjects() and refined the invocation of updates to the VAO
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@@ -88,6 +88,8 @@ public:
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_currentEBO = 0;
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}
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void resetBufferObjectPointers() { _currentVBO = 0; _currentEBO = 0; }
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void assignAllDispatchers();
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virtual void assignVertexArrayDispatcher();
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