Added clean up class to help improve the exit of GraphicsThread
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@@ -309,7 +309,7 @@ int main( int argc, char **argv )
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osg::Timer_t previous_tick = start_tick;
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bool done = false;
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unsigned int maxNumFrames = 500;
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unsigned int maxNumFrames = 50;
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// main loop - update scene graph, dispatch frame, wait for frame done.
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while( !done && frameNum<maxNumFrames)
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