Added clean up class to help improve the exit of GraphicsThread
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@@ -231,7 +231,8 @@ void GraphicsContextImplementation::closeImplementation()
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{
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if (!_rs) return;
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// need to close render surface...
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// close render surface by deleting it
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_rs = 0;
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}
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void GraphicsContextImplementation::bindPBufferToTextureImplementation(GLenum buffer)
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