Fixes to Switch so that it defaults to adding children switched on, and adds
a flag to control whether children and added as true or false.
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@@ -12,8 +12,6 @@ bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& contro
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{
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if (_timeControlPointMap.empty()) return false;
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switch(_loopMode)
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{
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case(SWING):
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