diff --git a/include/osgSim/OverlayNode b/include/osgSim/OverlayNode new file mode 100644 index 000000000..802122e22 --- /dev/null +++ b/include/osgSim/OverlayNode @@ -0,0 +1,81 @@ +/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield + * + * This library is open source and may be redistributed and/or modified under + * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or + * (at your option) any later version. The full license is in LICENSE file + * included with this distribution, and on the openscenegraph.org website. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * OpenSceneGraph Public License for more details. +*/ + +#ifndef OSGSIM_OVERLAYNODE +#define OSGSIM_OVERLAYNODE 1 + +#include +#include +#include + +#include + +namespace osgSim { + +/** OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated + * by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene.*/ +class OSGSIM_EXPORT OverlayNode : public osg::Group +{ + public : + OverlayNode(); + + OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); + + META_Node(osgSim, OverlayNode); + + virtual void traverse(osg::NodeVisitor& nv); + + /** Set the overlay subgraph which will be render to texture.*/ + void setOverlaySubgraph(osg::Node* node); + + /** Get the overlay subgraph which will be render to texture.*/ + osg::Node* getOverlaySubgraph() { return _overlaySubgraph.get(); } + + /** Get the const overlay subgraph which will be render to texture.*/ + const osg::Node* getOverlaySubgraph() const { return _overlaySubgraph.get(); } + + /** Inform the OveralNode that the overlay texture needs to be updated.*/ + void dirtyOverlayTexture(); + + /** Set the texture unit that the texture should be assigned to.*/ + void setOverlayTextureUnit(unsigned int unit); + + /** Get the texture unit that the texture should be assigned to.*/ + unsigned int getOverlayTextureUnit() const { return _textureUnit; } + + + protected : + + virtual ~OverlayNode() {} + + typedef osg::buffered_object< osg::ref_ptr > CameraList; + mutable CameraList _cameras; + + // overaly subgraph is render to a texture + osg::ref_ptr _overlaySubgraph; + + // texgen node to generate the tex coordinates for us + osg::ref_ptr _texgenNode; + + // state set to decoate the main subgraph. + osg::ref_ptr _mainSubgraphStateSet; + + // texture to render to, and to read from. + unsigned int _textureUnit; + osg::ref_ptr _texture; + +}; + +} + +#endif diff --git a/src/osgSim/OverlayNode.cpp b/src/osgSim/OverlayNode.cpp new file mode 100644 index 000000000..b3a20f1ba --- /dev/null +++ b/src/osgSim/OverlayNode.cpp @@ -0,0 +1,36 @@ +/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield + * + * This library is open source and may be redistributed and/or modified under + * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or + * (at your option) any later version. The full license is in LICENSE file + * included with this distribution, and on the openscenegraph.org website. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * OpenSceneGraph Public License for more details. +*/ + +#include + +using namespace osgSim; + +OverlayNode::OverlayNode() +{ +} + +OverlayNode::OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop) +{ +} + +void OverlayNode::traverse(osg::NodeVisitor& nv) +{ +} + +void OverlayNode::setOverlaySubgraph(osg::Node* node) +{ +} + +void OverlayNode::dirtyOverlayTexture() +{ +}