From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or

SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
This commit is contained in:
Robert Osfield
2011-03-08 13:51:13 +00:00
parent 91b35436ac
commit 42b709a9f4
19 changed files with 156 additions and 148 deletions

View File

@@ -8,7 +8,6 @@ ENDIF()
SET(LIB_NAME osg)
#
# Enable workaround for OpenGL driver crash with occlusion query
#
@@ -19,7 +18,7 @@ ENDIF()
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS
SET(TARGET_H
${HEADER_PATH}/AlphaFunc
${HEADER_PATH}/AnimationPath
${HEADER_PATH}/ApplicationUsage
@@ -196,9 +195,10 @@ SET(LIB_PUBLIC_HEADERS
${OPENSCENEGRAPH_CONFIG_HEADER}
)
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${LIB_PUBLIC_HEADERS}
#ADD_LIBRARY(${LIB_NAME}
# ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
# ${LIB_PUBLIC_HEADERS}
SET(TARGET_SRC
AlphaFunc.cpp
AnimationPath.cpp
ApplicationUsage.cpp
@@ -373,11 +373,22 @@ ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_VERSIONINFO_RC}
)
SET(TARGET_LIBRARIES OpenThreads)
LINK_INTERNAL(${LIB_NAME}
OpenThreads
SET(TARGET_EXTERNAL_LIBRARIES
${CMAKE_THREAD_LIBS_INIT}
${MATH_LIBRARY}
${RT_LIBRARY}
${DL_LIBRARY}
)
LINK_EXTERNAL(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} ${DL_LIBRARY})
LINK_CORELIB_DEFAULT(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} )
INCLUDE(ModuleInstall OPTIONAL)
#LINK_INTERNAL(${LIB_NAME}
# OpenThreads
#)
#LINK_EXTERNAL(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} ${DL_LIBRARY})
#LINK_CORELIB_DEFAULT(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} )
#INCLUDE(ModuleInstall OPTIONAL)
SETUP_LIBRARY(${LIB_NAME})