From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or
SETUP_EXE, in order to have a unique entry point to build the libraries. With this changes the android integration will be less painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and more maintainable in the future. I hope next submissions will be for supporting android from my colleague Jorge. "
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@@ -7,7 +7,7 @@ ENDIF()
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SET(LIB_NAME osgText)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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SET(TARGET_H
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${HEADER_PATH}/Export
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${HEADER_PATH}/Font
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${HEADER_PATH}/Font3D
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@@ -23,9 +23,7 @@ SET(LIB_PUBLIC_HEADERS
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)
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# FIXME: For OS X, need flag for Framework or dylib
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ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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SET(TARGET_SRC
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DefaultFont.cpp
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DefaultFont.h
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GlyphGeometry.h
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@@ -42,12 +40,12 @@ ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_VERSIONINFO_RC}
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)
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LINK_INTERNAL(${LIB_NAME}
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SET(TARGET_LIBRARIES
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osgDB
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osg
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osgUtil
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OpenThreads
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)
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LINK_CORELIB_DEFAULT(${LIB_NAME})
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INCLUDE(ModuleInstall OPTIONAL)
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SETUP_LIBRARY(${LIB_NAME})
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