From Cedric Pinson, this commit contains the following change:

* Change ref_ptr to observer_ptr to avoid cross reference and leak in Skinning
* Set invalidate to true to re run the check visitor in Skeleton
* Shallow copy Sampler in channel copy constructor
* Add accessor in VertexInfluence
* Remove dead code in Timeline.cpp
* Dont force linking in Bone::UpdateBone, the decision is done by the user or the manager
* Add offset in timeline stats to display each manager on the screen
* Add a flag in animation manager base to enable or not automatic link when modifying the manager
This commit is contained in:
Cedric Pinson
2009-10-21 15:45:13 +00:00
parent 9382800576
commit 4372ec3cba
11 changed files with 43 additions and 76 deletions

View File

@@ -13,11 +13,13 @@
*/
#include <osgAnimation/VertexInfluence>
#include <osg/Notify>
#include <iostream>
#include <algorithm>
using namespace osgAnimation;
const osgAnimation::VertexInfluenceSet::VertexIndexToBoneWeightMap& osgAnimation::VertexInfluenceSet::getVertexToBoneList() const { return _vertex2Bones;}
// this class manage VertexInfluence database by mesh
// reference bones per vertex ...
void osgAnimation::VertexInfluenceSet::buildVertex2BoneList()
@@ -33,13 +35,13 @@ void osgAnimation::VertexInfluenceSet::buildVertex2BoneList()
int index = viw.first;
float weight = viw.second;
if (vi.getName().empty())
std::cout << "osgAnimation::VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
osg::notify(osg::WARN) << "osgAnimation::VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
_vertex2Bones[index].push_back(BoneWeight(vi.getName(), weight));
}
}
// normalize weight per vertex
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++)
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++)
{
BoneWeightList& bones = it->second;
int size = bones.size();
@@ -48,7 +50,7 @@ void osgAnimation::VertexInfluenceSet::buildVertex2BoneList()
sum += bones[i].getWeight();
if (sum < 1e-4)
{
std::cerr << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
osg::notify(osg::WARN) << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
{