Reorganised the Group::removeChild and Geode::removeDrawable methods so

that removeChild(Node*), removeChild(uint) and equivilant Geode methods are
now inline methods, not designed to be overriden, and seperated out the
multiple remove method to be called removeChildren(uint, uint) which is
now the only virtual method.  There removeChildren is now the method to
override in subclasses.

This reorganisation requires some call code to be rename removeChild usage
to removeChildren.
This commit is contained in:
Robert Osfield
2006-05-02 09:45:31 +00:00
parent 34cdf22794
commit 43f0efd6d2
27 changed files with 160 additions and 175 deletions

View File

@@ -156,20 +156,16 @@ bool CURRENT_CLASS::insertChild(unsigned int index, osg::Node *child)
return true;
}
bool CURRENT_CLASS::removeChild(osg::Node *child)
{
return Group::removeChild(child);
}
bool CURRENT_CLASS::removeChild(unsigned int pos, unsigned int numRemove)
bool CURRENT_CLASS::removeChildren(unsigned int pos, unsigned int numRemove)
{
if(!Group::removeChild(pos, numRemove)) return false; // Remove child
if(!Group::removeChildren(pos, numRemove)) return false; // Remove child
// Remove child from each CameraNode
unsigned int totalCameras = _cameraList.size();
for(unsigned int i = 0; i < totalCameras; i++)
{
_cameraList[i]->removeChild(pos, numRemove);
_cameraList[i]->removeChildren(pos, numRemove);
}
return true;
}

View File

@@ -52,8 +52,7 @@ class CURRENT_CLASS : public osg::Group
of added or removed children. */
virtual bool addChild(osg::Node *child);
virtual bool insertChild(unsigned int index, osg::Node *child);
virtual bool removeChild(osg::Node *child);
virtual bool removeChild(unsigned int pos, unsigned int numRemove = 1);
virtual bool removeChildren(unsigned int pos, unsigned int numRemove = 1);
virtual bool setChild(unsigned int i, osg::Node *node);
protected:

View File

@@ -24,7 +24,7 @@ void Frame::rebuild()
{
float zPos = -0.1f;
removeDrawable(0, getNumDrawables());
removeDrawables(0, getNumDrawables());
addDrawable(build_quad(rect_, bgcolor_));
addDrawable(build_quad(Rect(rect_.x0 + 4, rect_.y1 - 24, rect_.x1 - 4, rect_.y1 - 4), osg::Vec4(0, 0, 0, bgcolor_.w()), false, zPos));

View File

@@ -180,10 +180,10 @@ protected:
effect_description += "DESCRIPTION:\n" + std::string(_effects[_selected_fx]->effectDescription());
if (_scene.valid() && _root.valid()) {
_root->removeChild(0, _root->getNumChildren());
_root->removeChildren(0, _root->getNumChildren());
osg::ref_ptr<osgFX::Effect> effect = _effects[_selected_fx].get();
effect->setEnabled(_fxen);
effect->removeChild(0, effect->getNumChildren());
effect->removeChildren(0, effect->getNumChildren());
effect->addChild(_scene.get());
effect->setUpDemo();
_root->addChild(effect.get());

View File

@@ -25,8 +25,6 @@
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osg/Shape>
#include <osg/PolygonMode>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
@@ -312,15 +310,11 @@ int main(int argc, char **argv)
viewer.setSceneData(root.get());
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
osg::Group * overlaySubGraph = new osg::Group;
if (csn)
{
bool insertOverlayNode = true;
osg::ref_ptr<osgSim::OverlayNode> overlayNode;
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
double s = 200000.0 / cessna->getBound().radius();
if (insertOverlayNode)
{
@@ -331,34 +325,21 @@ int main(int argc, char **argv)
{
overlayNode->addChild( csn->getChild(i) );
}
csn->removeChild(0, csn->getNumChildren());
csn->removeChildren(0, csn->getNumChildren());
csn->addChild(overlayNode.get());
osg::ref_ptr<osg::PolygonMode> polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
osg::NodeCallback* sphereCb = new ModelPositionCallback;
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
mt->setUpdateCallback(sphereCb);
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::ref_ptr<osg::ShapeDrawable> sd;
sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),s));
sd->setColor(osg::Vec4(1.0,0.0,0.0,1.0));
geode->addDrawable(sd.get());
mt->addChild(geode.get());
overlaySubGraph->addChild(mt.get());
geode->getOrCreateStateSet()->setAttributeAndModes(polymode.get(), osg::StateAttribute::ON);
// tell the overlay node to continously update its overlay texture
// as we know we'll be tracking a moving target.
overlayNode->setContinuousUpdate(true);
}
//osg::Node* cessna = osgDB::readNodeFile("f15.ive");
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
double s = 200000.0 / cessna->getBound().radius();
osg::MatrixTransform* scaler = new osg::MatrixTransform;
scaler->addChild(cessna);
scaler->setMatrix(osg::Matrixd::scale(s,s,s)*osg::Matrixd::rotate(rotation));
@@ -367,15 +348,18 @@ int main(int argc, char **argv)
osg::MatrixTransform* mt = new osg::MatrixTransform;
mt->addChild(scaler);
if (!nc) nc = new ModelPositionCallback;
mt->setUpdateCallback(nc);
csn->addChild(mt);
// if (overlaySubGraph) overlaySubGraph->addChild(mt);
// if we are using an overaly node, use the cessna subgraph as the overlay subgraph
if (overlayNode.valid())
{
overlayNode->setOverlaySubgraph(mt);
}
osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
tm->setTrackerMode(trackerMode);
@@ -390,10 +374,6 @@ int main(int argc, char **argv)
std::cout<<"Failed to read cessna.osg"<<std::endl;
}
if (overlayNode.valid())
{
// overlayNode->setOverlaySubgraph(overlaySubGraph);
}
}