Separated OperationsThread out from the GraphicsThread header and introduced
new OperationQueue class.
This commit is contained in:
@@ -44,172 +44,18 @@ BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)
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I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Operation)
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BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_VirtualBaseType(osg::Referenced);
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I_Constructor2(IN, const std::string &, name, IN, bool, keep,
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____Operation__C5_std_string_R1__bool,
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I_BaseType(osg::Operation);
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I_BaseType(OpenThreads::Block);
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I_Constructor0(____BlockAndFlushOperation,
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"",
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"");
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I_Method1(void, setName, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__setName__C5_std_string_R1,
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"Set the human readable name of the operation. ",
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"");
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I_Method0(const std::string &, getName,
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Properties::NON_VIRTUAL,
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__C5_std_string_R1__getName,
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"Get the human readable name of the operation. ",
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"");
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I_Method1(void, setKeep, IN, bool, keep,
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Properties::NON_VIRTUAL,
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__void__setKeep__bool,
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"Set whether the operation should be kept once its been applied. ",
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"");
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I_Method0(bool, getKeep,
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Properties::NON_VIRTUAL,
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__bool__getKeep,
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"Get whether the operation should be kept once its been applied. ",
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"");
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I_Method0(void, release,
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Properties::VIRTUAL,
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__void__release,
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"if this operation is a barrier then release it. ",
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"");
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I_SimpleProperty(bool, Keep,
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__bool__getKeep,
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__void__setKeep__bool);
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I_SimpleProperty(const std::string &, Name,
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__C5_std_string_R1__getName,
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__void__setName__C5_std_string_R1);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::OperationQueue)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Referenced);
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I_Constructor0(____OperationQueue,
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"",
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"");
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I_Method0(osg::RefBlock *, getOperationsBlock,
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Properties::NON_VIRTUAL,
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__RefBlock_P1__getOperationsBlock,
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"",
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"");
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I_Method0(const osg::RefBlock *, getOperationsBlock,
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Properties::NON_VIRTUAL,
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__C5_RefBlock_P1__getOperationsBlock,
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"",
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"");
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I_Method1(void, add, IN, osg::Operation *, operation,
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Properties::NON_VIRTUAL,
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__void__add__Operation_P1,
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"Add operation to end of OperationQueue, this will be executed by the operation thread once this operation gets to the head of the queue. ",
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"");
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I_Method1(void, remove, IN, osg::Operation *, operation,
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Properties::NON_VIRTUAL,
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__void__remove__Operation_P1,
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"Remove operation from OperationQueue. ",
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"");
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I_Method1(void, remove, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__remove__C5_std_string_R1,
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"Remove named operation from OperationQueue. ",
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"");
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I_Method0(void, removeAllOperations,
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Properties::NON_VIRTUAL,
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__void__removeAllOperations,
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"Remove all operations from OperationQueue. ",
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"");
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I_SimpleProperty(osg::RefBlock *, OperationsBlock,
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__RefBlock_P1__getOperationsBlock,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::OperationsThread)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Referenced);
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I_BaseType(OpenThreads::Thread);
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I_Constructor0(____OperationsThread,
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"",
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"");
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I_Method1(void, setParent, IN, osg::Object *, parent,
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Properties::NON_VIRTUAL,
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__void__setParent__Object_P1,
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"",
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"");
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I_Method0(osg::Object *, getParent,
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Properties::NON_VIRTUAL,
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__Object_P1__getParent,
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"",
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"");
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I_Method0(const osg::Object *, getParent,
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Properties::NON_VIRTUAL,
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__C5_Object_P1__getParent,
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"",
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"");
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I_MethodWithDefaults2(void, add, IN, osg::Operation *, operation, , IN, bool, waitForCompletion, false,
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Properties::NON_VIRTUAL,
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__void__add__Operation_P1__bool,
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"Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ",
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"");
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I_Method1(void, remove, IN, osg::Operation *, operation,
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Properties::NON_VIRTUAL,
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__void__remove__Operation_P1,
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"Remove operation from OperationQueue. ",
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"");
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I_Method1(void, remove, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__remove__C5_std_string_R1,
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"Remove named operation from OperationQueue. ",
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"");
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I_Method0(void, removeAllOperations,
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Properties::NON_VIRTUAL,
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__void__removeAllOperations,
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"Remove all operations from OperationQueue. ",
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"");
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I_Method0(osg::ref_ptr< osg::Operation >, getCurrentOperation,
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Properties::NON_VIRTUAL,
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__osg_ref_ptrT1_Operation___getCurrentOperation,
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"Get the operation currently being run. ",
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"");
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I_Method0(void, run,
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Properties::VIRTUAL,
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__void__run,
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"Run does the graphics thread run loop. ",
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"");
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I_Method1(void, setDone, IN, bool, done,
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Properties::NON_VIRTUAL,
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__void__setDone__bool,
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"",
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"");
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I_Method0(bool, getDone,
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Properties::NON_VIRTUAL,
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__bool__getDone,
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"",
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"");
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I_Method0(int, cancel,
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Properties::VIRTUAL,
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__int__cancel,
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"Cancel this graphics thread. ",
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"");
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I_SimpleProperty(osg::ref_ptr< osg::Operation >, CurrentOperation,
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__osg_ref_ptrT1_Operation___getCurrentOperation,
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0);
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I_SimpleProperty(bool, Done,
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__bool__getDone,
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__void__setDone__bool);
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I_SimpleProperty(osg::Object *, Parent,
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__Object_P1__getParent,
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__void__setParent__Object_P1);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::RefBlock)
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I_DeclaringFile("osg/GraphicsThread");
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I_VirtualBaseType(osg::Referenced);
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I_BaseType(OpenThreads::Block);
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I_Constructor0(____RefBlock,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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