Added prelimnary KdTree data structure and automatic kdtree build support
into osgDB::Registry/osgTerrain so that newly created subgraphs can have KdTree built on all osg::Geometry automatically on load/creation.
This commit is contained in:
67
src/osg/KdTree.cpp
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67
src/osg/KdTree.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/KdTree>
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#include <osg/Geode>
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using namespace osg;
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////////////////////////////////////////////////////////////////////////////////
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//
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// KdTree
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bool KdTree::build(osg::Geometry* geometry)
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{
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osg::notify(osg::NOTICE)<<"KdTree::build("<<geometry<<")"<<std::endl;
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return true;
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}
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bool KdTree::intersect(const osg::Vec3& start, const osg::Vec3& end, LineSegmentIntersections& intersections)
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{
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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//
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// KdTreeBuilder
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KdTreeBuilder::KdTreeBuilder():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_maxNumLevels(16),
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_targetNumTrianglesPerLeaf(4),
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_numVerticesProcessed(0)
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{
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_kdTreePrototype = new osg::KdTree;
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}
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void KdTreeBuilder::apply(osg::Geode& geode)
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{
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for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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osg::Geometry* geom = geode.getDrawable(i)->asGeometry();
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if (geom)
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{
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osg::KdTree* previous = dynamic_cast<osg::KdTree*>(geom->getShape());
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if (previous) continue;
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osg::ref_ptr<osg::KdTree> kdTree = dynamic_cast<osg::KdTree*>(_kdTreePrototype->cloneType());
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if (kdTree->build(geom))
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{
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geom->setShape(kdTree.get());
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}
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}
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}
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}
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