Converted tabs to four spaces

This commit is contained in:
Robert Osfield
2008-10-06 08:58:50 +00:00
parent 236832f669
commit 45085f3eea
7 changed files with 328 additions and 328 deletions

View File

@@ -64,7 +64,7 @@ DebugShadowMap::DebugShadowMap():
"{ \n"
" float f = texture2D( texture, vec3( gl_TexCoord[0].xy, 1.0).xy ).r; \n"
" gl_FragColor = vec4( 0.0, 1.0 - f, 0.5 - f, 0.5 ); \n"
"} \n"
"} \n"
#else
"uniform sampler2D texture; \n"
" \n"
@@ -136,7 +136,7 @@ bool DebugShadowMap::ViewData::DebugBoundingBox
( const osg::BoundingBox & bb, const char * name )
{
bool result = false;
#if defined( _DEBUG ) || defined( DEBUG )
#if defined( _DEBUG ) || defined( DEBUG )
if( !name ) name = "";
osg::BoundingBox & bb_prev = _boundingBoxMap[ std::string( name ) ];
@@ -161,7 +161,7 @@ bool DebugShadowMap::ViewData::DebugPolytope
( const osg::Polytope & p, const char * name )
{
bool result = false;
#if defined( _DEBUG ) || defined( DEBUG )
#if defined( _DEBUG ) || defined( DEBUG )
if( !name ) name = "";
osg::Polytope & p_prev = _polytopeMap[ std::string( name ) ];
@@ -199,7 +199,7 @@ bool DebugShadowMap::ViewData::DebugMatrix
( const osg::Matrix & m, const char * name )
{
bool result = false;
#if defined( _DEBUG ) || defined( DEBUG )
#if defined( _DEBUG ) || defined( DEBUG )
if( !name ) name = "";
osg::Matrix & m_prev = _matrixMap[ std::string( name ) ];
@@ -276,7 +276,7 @@ void DebugShadowMap::ViewData::updateDebugGeometry
const osg::Camera *camera[2] = { viewCam, shadowCam };
osg::Matrix
osg::Matrix
transform[ num ] =
{ viewCam->getViewMatrix() *
// use near far clamped projection ( precomputed in cullDebugGeometry )
@@ -321,7 +321,7 @@ void DebugShadowMap::ViewData::updateDebugGeometry
for( int i = 0; i < num ; i++ )
{
ConvexPolyhedron cp( pg._polytope );
ConvexPolyhedron cp( pg._polytope );
cp.cut( frustum[i] );
cp.transform( transform[i], inverse[i] );
@@ -455,7 +455,7 @@ void DebugShadowMap::ViewData::createDebugHUD( )
if( _orthoSize[1] <= 0 ) _orthoSize[1] = _viewportSize[1];
}
{ // Initialize hud camera
{ // Initialize hud camera
osg::Camera * camera = _cameraDebugHUD.get();
camera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);