Improved handling of osg::Image copying.

This commit is contained in:
Robert Osfield
2005-11-01 15:23:03 +00:00
parent a4275fb8d7
commit 4509232792
2 changed files with 98 additions and 38 deletions

View File

@@ -161,8 +161,31 @@ void RenderStage::runCameraSetUp(osg::State& state)
itr != bufferAttachements.end();
++itr)
{
// if one exist attach image to the RenderToTextureStage.
if (itr->second._image.valid()) setImage(itr->second._image.get());
// if one exist attach image to the RenderStage.
if (itr->second._image.valid())
{
osg::Image* image = itr->second._image.get();
GLenum pixelFormat = image->getPixelFormat();
GLenum dataType = image->getDataType();
if (image->data()==0)
{
if (pixelFormat==0) pixelFormat = itr->second._internalFormat;
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGBA;
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
image->allocateImage(_viewport->width(), _viewport->height(), 1, pixelFormat, dataType);
}
_imageReadPixelFormat = pixelFormat;
_imageReadPixelDataType = dataType;
setImage(itr->second._image.get());
}
}
if (renderTargetImplemntation==osg::CameraNode::FRAME_BUFFER_OBJECT)
@@ -182,7 +205,7 @@ void RenderStage::runCameraSetUp(osg::State& state)
osg::notify(osg::INFO)<<"Setting up osg::CameraNode::FRAME_BUFFER_OBJECT"<<std::endl;
_fbo = new osg::FrameBufferObject;
setDrawBuffer(GL_BACK);
setReadBuffer(GL_BACK);
@@ -196,6 +219,7 @@ void RenderStage::runCameraSetUp(osg::State& state)
osg::CameraNode::BufferComponent buffer = itr->first;
osg::CameraNode::Attachment& attachment = itr->second;
switch(buffer)
{
case(osg::CameraNode::DEPTH_BUFFER):
@@ -496,6 +520,8 @@ void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCop
copyTexture(state);
}
state.checkGLErrors("before readPixel;");
if (_image.valid())
{
@@ -504,7 +530,17 @@ void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCop
glReadBuffer(_readBuffer);
}
_image->readPixels(_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height(),_imageReadPixelFormat,_imageReadPixelDataType);
GLenum pixelFormat = _image->getPixelFormat();
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
if (pixelFormat==0) pixelFormat = GL_RGB;
GLenum dataType = _image->getDataType();
if (dataType==0) dataType = _imageReadPixelDataType;
if (dataType==0) dataType = GL_UNSIGNED_BYTE;
_image->readPixels(_viewport->x(), _viewport->y(),
_viewport->width(), _viewport->height(),
pixelFormat, dataType);
}
@@ -514,6 +550,8 @@ void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCop
(*(_camera->getPostDrawCallback()))(*_camera);
}
state.checkGLErrors("before glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);");
if (fbo_supported)
{
// switch of the frame buffer object
@@ -522,6 +560,9 @@ void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCop
doCopyTexture = true;
}
state.checkGLErrors("after glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);");
if (fbo_supported && _camera)
{
// now generate mipmaps if they are required.