From Paul Martz, speeling fixes for Tessellator/Tessellation.
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@@ -388,6 +388,14 @@ BEGIN_OBJECT_REFLECTOR(osgText::Text)
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__void__accept__osg_PrimitiveFunctor_R1,
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"accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has. ",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
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__void__resizeGLObjectBuffers__unsigned_int,
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"Resize any per context GLObject buffers to specified size. ",
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"");
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
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@@ -497,6 +505,9 @@ BEGIN_OBJECT_REFLECTOR(osgText::Text)
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I_SimpleProperty(const osgText::Text::TextureGlyphQuadMap &, TextureGlyphQuadMap,
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__C5_TextureGlyphQuadMap_R1__getTextureGlyphQuadMap,
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0);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osgText::Font::Glyph * >, osgText::Text::GlyphQuads::Glyphs);
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