Added glSissor suppor via new osg::Scissor class.
Added .osg support for osg::Scissor. Added .ive support for osg::Viewport and osg::Scissor.
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@@ -80,6 +80,7 @@ CXXFILES =\
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ProxyNode.cpp\
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Quat.cpp\
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Referenced.cpp\
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Scissor.cpp\
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Sequence.cpp\
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ShadeModel.cpp\
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Shader.cpp\
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34
src/osg/Scissor.cpp
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34
src/osg/Scissor.cpp
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@@ -0,0 +1,34 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Scissor>
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using namespace osg;
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Scissor::Scissor()
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{
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_x = 0;
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_y = 0;
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_width = 800;
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_height = 600;
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}
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Scissor::~Scissor()
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{
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}
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void Scissor::apply(State&) const
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{
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glScissor(_x,_y,_width,_height);
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}
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