Added glSissor suppor via new osg::Scissor class.
Added .osg support for osg::Scissor. Added .ive support for osg::Viewport and osg::Scissor.
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@@ -44,6 +44,8 @@
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#include "Program.h"
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#include "Uniform.h"
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#include "Shader.h"
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#include "Viewport.h"
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#include "Scissor.h"
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#include "Group.h"
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#include "MatrixTransform.h"
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@@ -638,6 +640,12 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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else if(dynamic_cast<const osg::BlendFunc*>(attribute)){
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((ive::BlendFunc*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::Viewport*>(attribute)){
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((ive::Viewport*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::Scissor*>(attribute)){
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((ive::Scissor*)(attribute))->write(this);
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}
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// This is a Material
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else if(dynamic_cast<const osg::Material*>(attribute)){
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((ive::Material*)(attribute))->write(this);
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