Added glSissor suppor via new osg::Scissor class.

Added .osg support for osg::Scissor.
Added .ive support for osg::Viewport and osg::Scissor.
This commit is contained in:
Robert Osfield
2005-07-22 09:31:19 +00:00
parent 37b4df3f71
commit 47651d3c8d
18 changed files with 439 additions and 0 deletions

View File

@@ -44,6 +44,8 @@
#include "Program.h"
#include "Uniform.h"
#include "Shader.h"
#include "Viewport.h"
#include "Scissor.h"
#include "Group.h"
#include "MatrixTransform.h"
@@ -638,6 +640,12 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
else if(dynamic_cast<const osg::BlendFunc*>(attribute)){
((ive::BlendFunc*)(attribute))->write(this);
}
else if(dynamic_cast<const osg::Viewport*>(attribute)){
((ive::Viewport*)(attribute))->write(this);
}
else if(dynamic_cast<const osg::Scissor*>(attribute)){
((ive::Scissor*)(attribute))->write(this);
}
// This is a Material
else if(dynamic_cast<const osg::Material*>(attribute)){
((ive::Material*)(attribute))->write(this);