Added glSissor suppor via new osg::Scissor class.
Added .osg support for osg::Scissor. Added .ive support for osg::Viewport and osg::Scissor.
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63
src/osgPlugins/ive/Scissor.cpp
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63
src/osgPlugins/ive/Scissor.cpp
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/**********************************************************************
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*
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* FILE: Scissor.cpp
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*
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* DESCRIPTION: Read/Write osg::Scissor in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 21.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Scissor.h"
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#include "Object.h"
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using namespace ive;
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void Scissor::write(DataOutputStream* out){
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// Write Scissor's identification.
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out->writeInt(IVESCISSOR);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Scissor::write(): Could not cast this osg::Scissor to an osg::Object.");
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// Write Scissor's properties.
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out->writeInt(x());
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out->writeInt(y());
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out->writeInt(width());
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out->writeInt(height());
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}
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void Scissor::read(DataInputStream* in){
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// Peek on Scissor's identification.
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int id = in->peekInt();
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if(id == IVESCISSOR){
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// Read Scissor's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Scissor::read(): Could not cast this osg::Scissor to an osg::Object.");
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// Read Scissor's properties
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x() = (GLenum)in->readInt();
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y() = (GLenum)in->readInt();
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width() = (GLenum)in->readInt();
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height() = (GLenum)in->readInt();
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}
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else{
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throw Exception("Scissor::read(): Expected Scissor identification.");
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}
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}
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