Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control
of which subgraphs should be used in intersection calculations. Updated Terrain,Drive and UFO manipulator to use this new flag.
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@@ -46,7 +46,7 @@ osg::Node* TrackballManipulator::getNode()
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}
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void TrackballManipulator::home(double currentTime)
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void TrackballManipulator::home(double /*currentTime*/)
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{
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if (getAutoComputeHomePosition()) computeHomePosition();
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computePosition(_homeEye, _homeCenter, _homeUp);
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