Replaced readShaderFile() usage to readRefShaderFile()
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@@ -51,7 +51,7 @@ inline T* readFile(const std::string& filename, const Options* options)
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{
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osg::ref_ptr<osg::Object> object = readObjectFile(filename, options);
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osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
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object = 0;
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object = 0;
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return t.release();
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}
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@@ -281,7 +281,7 @@ inline osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename)
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to read the specified file.*/
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extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);
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extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);
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/** Read an osg::Shader from file.
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* Return an assigned osg::ref_ptr on success,
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@@ -291,7 +291,32 @@ extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::stri
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* to read the specified file.*/
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inline osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename)
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{
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return readRefShaderFile(filename,Registry::instance()->getOptions());
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return readRefShaderFile(filename, Registry::instance()->getOptions());
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}
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/** Read an osg::Shader from file and set to specified shader type.
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* Return valid osg::Shader on success,
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* return NULL on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to read the specified file.*/
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inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options)
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{
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osg::ref_ptr<osg::Shader> shader = readShaderFile(filename, options);
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if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
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return shader;
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}
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/** Read an osg::Shader from file and set to specified shader type
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* Return valid osg::Shader on success,
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* return NULL on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to read the specified file.*/
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inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename)
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{
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return readRefShaderFile(type, filename, Registry::instance()->getOptions());
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}
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