Fixes to Windows build in liu of the move to using just std::streams.
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@@ -55,7 +55,7 @@ void Material::setAmbient( const Face face, const Vec4& ambient )
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_ambientBack = _ambientFront;
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break;
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default:
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setAmbient()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setAmbient()."<<std::endl;
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}
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}
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@@ -71,12 +71,12 @@ const Vec4& Material::getAmbient(const Face face) const
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case(FRONT_AND_BACK):
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if (!_ambientFrontAndBack)
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{
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notify(NOTICE)<<"Notice: Material::getAmbient(FRONT_AND_BACK) called on material "<<endl;
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notify(NOTICE)<<" with seperate FRONT and BACK ambient colors."<<endl;
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notify(NOTICE)<<"Notice: Material::getAmbient(FRONT_AND_BACK) called on material "<< std::endl;
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notify(NOTICE)<<" with seperate FRONT and BACK ambient colors."<< std::endl;
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}
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return _ambientFront;
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}
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getAmbient()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getAmbient()."<< std::endl;
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return _ambientFront;
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}
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@@ -102,7 +102,7 @@ void Material::setDiffuse( const Face face, const Vec4& diffuse )
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_diffuseBack = _diffuseFront;
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break;
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default:
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setDiffuse()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setDiffuse()."<< std::endl;
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break;
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}
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}
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@@ -119,12 +119,12 @@ const Vec4& Material::getDiffuse(const Face face) const
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case(FRONT_AND_BACK):
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if (!_diffuseFrontAndBack)
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{
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notify(NOTICE)<<"Notice: Material::getDiffuse(FRONT_AND_BACK) called on material "<<endl;
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notify(NOTICE)<<" with seperate FRONT and BACK diffuse colors."<<endl;
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notify(NOTICE)<<"Notice: Material::getDiffuse(FRONT_AND_BACK) called on material "<< std::endl;
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notify(NOTICE)<<" with seperate FRONT and BACK diffuse colors."<< std::endl;
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}
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return _diffuseFront;
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}
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getDiffuse()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getDiffuse()."<< std::endl;
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return _diffuseFront;
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}
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@@ -150,7 +150,7 @@ void Material::setSpecular( const Face face, const Vec4& specular )
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_specularBack = _specularFront;
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break;
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default:
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setSpecular()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setSpecular()."<< std::endl;
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break;
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}
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}
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@@ -167,12 +167,12 @@ const Vec4& Material::getSpecular(const Face face) const
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case(FRONT_AND_BACK):
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if (!_specularFrontAndBack)
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{
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notify(NOTICE)<<"Notice: Material::getSpecular(FRONT_AND_BACK) called on material "<<endl;
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notify(NOTICE)<<" with seperate FRONT and BACK specular colors."<<endl;
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notify(NOTICE)<<"Notice: Material::getSpecular(FRONT_AND_BACK) called on material "<< std::endl;
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notify(NOTICE)<<" with seperate FRONT and BACK specular colors."<< std::endl;
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}
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return _specularFront;
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}
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getSpecular()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getSpecular()."<< std::endl;
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return _specularFront;
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}
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@@ -198,7 +198,7 @@ void Material::setEmission( const Face face, const Vec4& emission )
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_emissionBack = _emissionFront;
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break;
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default:
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setEmission()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setEmission()."<< std::endl;
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break;
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}
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}
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@@ -215,12 +215,12 @@ const Vec4& Material::getEmission(const Face face) const
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case(FRONT_AND_BACK):
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if (!_emissionFrontAndBack)
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{
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notify(NOTICE)<<"Notice: Material::getEmission(FRONT_AND_BACK) called on material "<<endl;
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notify(NOTICE)<<" with seperate FRONT and BACK emission colors."<<endl;
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notify(NOTICE)<<"Notice: Material::getEmission(FRONT_AND_BACK) called on material "<< std::endl;
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notify(NOTICE)<<" with seperate FRONT and BACK emission colors."<< std::endl;
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}
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return _emissionFront;
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}
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getEmission()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getEmission()."<< std::endl;
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return _emissionFront;
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}
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@@ -245,7 +245,7 @@ void Material::setShininess( const Face face, float shininess )
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_shininessBack = shininess;
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break;
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default:
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setShininess()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::setShininess()."<< std::endl;
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break;
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}
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}
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@@ -262,12 +262,12 @@ const float Material::getShininess(const Face face) const
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case(FRONT_AND_BACK):
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if (!_shininessFrontAndBack)
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{
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notify(NOTICE)<<"Notice: Material::getShininess(FRONT_AND_BACK) called on material "<<endl;
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notify(NOTICE)<<" with seperate FRONT and BACK shininess colors."<<endl;
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notify(NOTICE)<<"Notice: Material::getShininess(FRONT_AND_BACK) called on material "<< std::endl;
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notify(NOTICE)<<" with seperate FRONT and BACK shininess colors."<< std::endl;
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}
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return _shininessFront;
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}
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getShininess()."<<endl;
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notify(NOTICE)<<"Notice: invalid Face passed to Material::getShininess()."<< std::endl;
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return _shininessFront;
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}
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