Fixes to Windows build in liu of the move to using just std::streams.
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@@ -42,12 +42,12 @@ DynamicLibrary* DynamicLibrary::loadLibrary(const std::string& libraryName)
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#ifdef WIN32
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HANDLE handle = LoadLibrary( fullLibraryName );
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if (handle) return new DynamicLibrary(libraryName,handle);
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notify(WARN) << "DynamicLibrary::failed loading "<<fullLibraryName<<endl;
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notify(WARN) << "DynamicLibrary::failed loading "<<fullLibraryName<<std::endl;
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#elif !defined(macintosh)
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HANDLE handle = dlopen( fullLibraryName, RTLD_LAZY );
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if (handle) return new DynamicLibrary(libraryName,handle);
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notify(WARN) << "DynamicLibrary::failed loading "<<fullLibraryName<<endl;
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notify(WARN) << "DynamicLibrary::error "<<dlerror()<<endl;
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notify(WARN) << "DynamicLibrary::failed loading "<<fullLibraryName<<std::endl;
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notify(WARN) << "DynamicLibrary::error "<<dlerror()<<std::endl;
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#endif
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return NULL;
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}
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