Fixes to Windows build in liu of the move to using just std::streams.
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@@ -117,12 +117,12 @@ bool FltFile::readFile(const std::string& fileName)
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if (!fin.open(newFileName)) return NULL;
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}
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osg::notify(osg::INFO) << "Loading " << fileName << " ... " << endl;
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osg::notify(osg::INFO) << "Loading " << fileName << " ... " << std::endl;
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Record* pRec = fin.readCreateRecord(this);
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if (pRec == NULL)
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{
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osg::notify(osg::WARN) << "File not found " << fileName << endl;
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osg::notify(osg::WARN) << "File not found " << fileName << std::endl;
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return false;
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}
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@@ -161,7 +161,7 @@ void FltFile::readExternals()
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MaterialPool* pMaterialPool = NULL;
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std::string filename(pSExternal->szPath);
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osg::notify(osg::INFO) << "External=" << filename << endl;
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osg::notify(osg::INFO) << "External=" << filename << std::endl;
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if (rec.getFlightVersion() > 13)
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{
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