Fixes to Windows build in liu of the move to using just std::streams.
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@@ -34,7 +34,7 @@ void VertexPaletteRecord::endian()
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}
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ostream& operator << (ostream& output, const VertexPaletteRecord& rec)
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std::ostream& operator << (std::ostream& output, const VertexPaletteRecord& rec)
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{
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output << rec.className();
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return output; // to enable cascading
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@@ -72,7 +72,7 @@ void VertexRecord::endian()
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}
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ostream& operator << (ostream& output, const VertexRecord& rec)
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std::ostream& operator << (std::ostream& output, const VertexRecord& rec)
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{
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output << rec.className() << " "
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<< rec.getData()->swFlags << " "
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@@ -114,7 +114,7 @@ void NormalVertexRecord::endian()
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}
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ostream& operator << (ostream& output, const NormalVertexRecord& rec)
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std::ostream& operator << (std::ostream& output, const NormalVertexRecord& rec)
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{
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output << rec.className() << " "
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<< rec.getData()->swFlags << " "
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@@ -156,7 +156,7 @@ void TextureVertexRecord::endian()
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}
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ostream& operator << (ostream& output, const TextureVertexRecord& rec)
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std::ostream& operator << (std::ostream& output, const TextureVertexRecord& rec)
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{
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output << rec.className() << " "
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<< rec.getData()->swFlags << " "
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@@ -199,7 +199,7 @@ void NormalTextureVertexRecord::endian()
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}
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ostream& operator << (ostream& output, const NormalTextureVertexRecord& rec)
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std::ostream& operator << (std::ostream& output, const NormalTextureVertexRecord& rec)
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{
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output << rec.className() << " "
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<< rec.getData()->swFlags << " "
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