Fixes to Windows build in liu of the move to using just std::streams.

This commit is contained in:
Robert Osfield
2001-12-14 23:18:28 +00:00
parent b1f478e5d2
commit 478274ae7d
67 changed files with 533 additions and 528 deletions

View File

@@ -34,7 +34,7 @@ void VertexPaletteRecord::endian()
}
ostream& operator << (ostream& output, const VertexPaletteRecord& rec)
std::ostream& operator << (std::ostream& output, const VertexPaletteRecord& rec)
{
output << rec.className();
return output; // to enable cascading
@@ -72,7 +72,7 @@ void VertexRecord::endian()
}
ostream& operator << (ostream& output, const VertexRecord& rec)
std::ostream& operator << (std::ostream& output, const VertexRecord& rec)
{
output << rec.className() << " "
<< rec.getData()->swFlags << " "
@@ -114,7 +114,7 @@ void NormalVertexRecord::endian()
}
ostream& operator << (ostream& output, const NormalVertexRecord& rec)
std::ostream& operator << (std::ostream& output, const NormalVertexRecord& rec)
{
output << rec.className() << " "
<< rec.getData()->swFlags << " "
@@ -156,7 +156,7 @@ void TextureVertexRecord::endian()
}
ostream& operator << (ostream& output, const TextureVertexRecord& rec)
std::ostream& operator << (std::ostream& output, const TextureVertexRecord& rec)
{
output << rec.className() << " "
<< rec.getData()->swFlags << " "
@@ -199,7 +199,7 @@ void NormalTextureVertexRecord::endian()
}
ostream& operator << (ostream& output, const NormalTextureVertexRecord& rec)
std::ostream& operator << (std::ostream& output, const NormalTextureVertexRecord& rec)
{
output << rec.className() << " "
<< rec.getData()->swFlags << " "