Fixes to Windows build in liu of the move to using just std::streams.
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@@ -60,9 +60,9 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode(const std::string& fil
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if (!lw)
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return ReadResult::FILE_NOT_HANDLED;
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osg::notify(osg::INFO) << "faces " << lw->face_cnt << endl;
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osg::notify(osg::INFO) << "materials " << lw->material_cnt << endl;
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osg::notify(osg::INFO) << "vertices " << lw->vertex_cnt << endl;
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osg::notify(osg::INFO) << "faces " << lw->face_cnt << std::endl;
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osg::notify(osg::INFO) << "materials " << lw->material_cnt << std::endl;
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osg::notify(osg::INFO) << "vertices " << lw->vertex_cnt << std::endl;
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// shared coordinates
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typedef std::map<int,osgUtil::Tesselator::IndexVec> MaterialTriangles;
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