Fixes to Windows build in liu of the move to using just std::streams.
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@@ -72,13 +72,13 @@ bool Depth_writeLocalData(const Object& obj,Output& fw)
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{
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const Depth& depth = static_cast<const Depth&>(obj);
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fw.indent() << "function " << Depth_getFuncStr(depth.getFunction()) << endl;
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fw.indent() << "function " << Depth_getFuncStr(depth.getFunction()) << std::endl;
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fw.indent() << "writeMask ";
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if (depth.getWriteMask()) fw << "TRUE" << endl;
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else fw << "TRUE" << endl;
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if (depth.getWriteMask()) fw << "TRUE" << std::endl;
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else fw << "TRUE" << std::endl;
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fw.indent() << "range " << depth.getZNear() << " " << depth.getZFar() << endl;
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fw.indent() << "range " << depth.getZNear() << " " << depth.getZFar() << std::endl;
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return true;
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}
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