Fixes to Windows build in liu of the move to using just std::streams.
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@@ -51,7 +51,7 @@ bool Geode_writeLocalData(const osg::Object& obj, Output& fw)
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{
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const Geode& geode = static_cast<const Geode&>(obj);
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fw.indent() << "num_drawables " << geode.getNumDrawables() << endl;
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fw.indent() << "num_drawables " << geode.getNumDrawables() << std::endl;
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for(int i=0;i<geode.getNumDrawables();++i)
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{
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