From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal. 3rd - Change in the GLES library loading for Android. That should make GLES2 work properly. 4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8 5th - OpenGL and GLSL version identification changed to recognize GLES versions properly "
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@@ -170,6 +170,12 @@
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#define GL_NONE 0x0
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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//GLES defines (OES)
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
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#define GL_POLYGON 0x0009
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#define GL_QUADS 0x0007
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