From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.

2nd - Script to use a 3rd party directory with basic libraries: libjpeg,libpng,libtiff,giflib,freetype,curl,gdal.

3rd - Change in the GLES library loading for Android. That should make GLES2 work properly.

4rth- Included two defines RGB8_OES and RGBA8_OES as a substitute in GLES for RGB8 and RGBA8

5th - OpenGL and GLSL version identification changed to recognize GLES  versions properly
"
This commit is contained in:
Robert Osfield
2011-04-21 12:53:22 +00:00
parent cd44e63b90
commit 478e0f3ebf
5 changed files with 164 additions and 5 deletions

View File

@@ -377,9 +377,17 @@ void GL2Extensions::setupGL2Extensions(unsigned int contextID)
{
// If glGetString raises an error, assume initial release "1.00"
while(glGetError() != GL_NO_ERROR) {} // reset error flag
const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
if( (glGetError() == GL_NO_ERROR) && langVerStr )
_glslLanguageVersion = asciiToFloat( langVerStr );
{
std::string glslvs( langVerStr );
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
_glslLanguageVersion = ( asciiToFloat( glslvs.substr( glslvs.find( "GLSL ES " )+8 ).c_str() ) );
#else
_glslLanguageVersion = ( asciiToFloat( glslvs.substr( glslvs.find( "GLSL "+5 ) ).c_str() ) );
#endif
}
else
_glslLanguageVersion = 1.0f;
}