Fixed Text3D's handling of character aspect ratio.

This commit is contained in:
Robert Osfield
2010-09-29 13:21:34 +00:00
parent dab1c79127
commit 47af827648

View File

@@ -123,6 +123,9 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
float maximumHeight = _maximumHeight;
float maximumWidth = _maximumWidth;
float hr = 1.0f;
float wr = 1.0f/getCharacterAspectRatio();
for(bool outOfSpace=false;lastChar!=last;++lastChar)
{
unsigned int charcode = *lastChar;
@@ -143,7 +146,7 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
if (_layout == RIGHT_TO_LEFT)
{
cursor.x() -= glyph->getHorizontalAdvance();
cursor.x() -= glyph->getHorizontalAdvance() * wr;
}
if (kerning)
@@ -152,12 +155,16 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
{
case LEFT_TO_RIGHT:
{
cursor += _font->getKerning(previous_charcode, charcode, _kerningType);
osg::Vec2 delta(_font->getKerning(previous_charcode,charcode,_kerningType));
cursor.x() += delta.x() * wr;
cursor.y() += delta.y() * hr;
break;
}
case RIGHT_TO_LEFT:
{
cursor -= _font->getKerning(charcode, previous_charcode, _kerningType);
osg::Vec2 delta(_font->getKerning(charcode,previous_charcode,_kerningType));
cursor.x() -= delta.x() * wr;
cursor.y() -= delta.y() * hr;
break;
}
case VERTICAL:
@@ -171,12 +178,12 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
{
case LEFT_TO_RIGHT:
{
cursor.x() -= glyph->getHorizontalBearing().x();
cursor.x() -= glyph->getHorizontalBearing().x() * wr;
break;
}
case RIGHT_TO_LEFT:
{
cursor.x() -= bb.xMax();
cursor.x() -= bb.xMax() * wr;
break;
}
case VERTICAL:
@@ -212,9 +219,9 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
// move the cursor onto the next character.
switch(_layout)
{
case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance(); break;
case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
case RIGHT_TO_LEFT: break;
case VERTICAL: cursor.y() -= glyph->getVerticalAdvance(); break;
case VERTICAL: cursor.y() -= glyph->getVerticalAdvance() * hr; break;
}
previous_charcode = charcode;
@@ -247,9 +254,9 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
{
switch(_layout)
{
case LEFT_TO_RIGHT: cursor.x() -= glyph->getHorizontalAdvance(); break;
case RIGHT_TO_LEFT: cursor.x() += glyph->getHorizontalAdvance(); break;
case VERTICAL: cursor.y() += glyph->getVerticalAdvance(); break;
case LEFT_TO_RIGHT: cursor.x() -= glyph->getHorizontalAdvance() * wr; break;
case RIGHT_TO_LEFT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
case VERTICAL: cursor.y() += glyph->getVerticalAdvance() * wr; break;
}
}
}
@@ -278,6 +285,10 @@ void Text3D::computeGlyphRepresentation()
// initialize bounding box, it will be expanded during glyph position calculation
_textBB.init();
float hr = 1.0f;
float wr = 1.0f/getCharacterAspectRatio();
osg::Vec2 startOfLine_coords(0.0f,0.0f);
osg::Vec2 cursor(startOfLine_coords);
osg::Vec2 local(0.0f,0.0f);
@@ -323,7 +334,7 @@ void Text3D::computeGlyphRepresentation()
{
if (_layout == RIGHT_TO_LEFT)
{
cursor.x() -= glyph->getHorizontalAdvance();
cursor.x() -= glyph->getHorizontalAdvance() * wr;
}
if (kerning)
@@ -332,12 +343,16 @@ void Text3D::computeGlyphRepresentation()
{
case LEFT_TO_RIGHT:
{
cursor += _font->getKerning(previous_charcode, charcode, _kerningType);
osg::Vec2 delta(_font->getKerning(previous_charcode,charcode,_kerningType));
cursor.x() += delta.x() * wr;
cursor.y() += delta.y() * hr;
break;
}
case RIGHT_TO_LEFT:
{
cursor -= _font->getKerning(charcode, previous_charcode, _kerningType);
osg::Vec2 delta(_font->getKerning(charcode,previous_charcode,_kerningType));
cursor.x() -= delta.x() * wr;
cursor.y() -= delta.y() * hr;
break;
}
case VERTICAL:
@@ -351,12 +366,12 @@ void Text3D::computeGlyphRepresentation()
{
case LEFT_TO_RIGHT:
{
cursor.x() -= glyph->getHorizontalBearing().x();
cursor.x() -= glyph->getHorizontalBearing().x() * wr;
break;
}
case RIGHT_TO_LEFT:
{
cursor.x() -= bb.xMax();
cursor.x() -= bb.xMax() * wr;
break;
}
case VERTICAL:
@@ -372,8 +387,8 @@ void Text3D::computeGlyphRepresentation()
if (_layout==VERTICAL)
{
local.x() += -glyph->getVerticalBearing().x();
local.y() += -glyph->getVerticalBearing().y();
local.x() += -glyph->getVerticalBearing().x() * wr;
local.y() += -glyph->getVerticalBearing().y() * hr;
}
@@ -383,18 +398,18 @@ void Text3D::computeGlyphRepresentation()
switch (_layout)
{
case LEFT_TO_RIGHT:
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMin(), cursor.y() + bb.yMin(), 0.0f)); //lower left corner
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMax(), cursor.y() + bb.yMax(), 0.0f)); //upper right corner
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMin()*wr, cursor.y() + bb.yMin()*hr, 0.0f)); //lower left corner
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
cursor.x() += glyph->getHorizontalAdvance();
break;
case VERTICAL:
_textBB.expandBy(osg::Vec3(cursor.x(), cursor.y(), 0.0f)); //upper left corner
_textBB.expandBy(osg::Vec3(cursor.x() + glyph->getWidth(), cursor.y() - glyph->getHeight(), 0.0f)); //lower right corner
_textBB.expandBy(osg::Vec3(cursor.x() + glyph->getWidth()*wr, cursor.y() - glyph->getHeight()*hr, 0.0f)); //lower right corner
cursor.y() -= glyph->getVerticalAdvance();
break;
case RIGHT_TO_LEFT:
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMax(), cursor.y() + bb.yMax(), 0.0f)); //upper right corner
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMin(), cursor.y()+bb.yMin(), 0.0f)); //lower left corner
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMin()*wr, cursor.y()+bb.yMin()*hr, 0.0f)); //lower left corner
break;
}
@@ -425,13 +440,13 @@ void Text3D::computeGlyphRepresentation()
case LEFT_TO_RIGHT:
case RIGHT_TO_LEFT:
{
startOfLine_coords.y() -= (1.0 + _lineSpacing);
startOfLine_coords.y() -= (1.0 + _lineSpacing) * hr;
++_lineCount;
break;
}
case VERTICAL:
{
startOfLine_coords.x() += _characterHeight / getCharacterAspectRatio() * (1.0 + _lineSpacing);
startOfLine_coords.x() += _characterHeight * (1.0 + _lineSpacing) * wr;
// because _lineCount is the max vertical no. of characters....
_lineCount = (_lineCount >linelength)?_lineCount:linelength;
break;
@@ -500,7 +515,7 @@ void Text3D::computePositions(unsigned int contextID) const
osg::Matrix& matrix = atc._matrix;
osg::Vec3 scaleVec(_characterHeight, _characterHeight / getCharacterAspectRatio(), _characterHeight);
osg::Vec3 scaleVec(_characterHeight / getCharacterAspectRatio(), _characterHeight , _characterHeight);
matrix.makeTranslate(-_offset);
matrix.postMultScale(scaleVec);