From Andreas Henne, Support for GL3 core profile in osgText
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14717 16af8721-9629-0410-8352-f15c8da7e697
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@@ -198,13 +198,13 @@ void DefaultFont::constructGlyphs()
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for(unsigned char* p=data;p<data+dataSize;) { *p++ = 0; }
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glyph->setImage(sourceWidth,sourceHeight,1,
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GL_ALPHA,
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GL_ALPHA,GL_UNSIGNED_BYTE,
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OSGTEXT_GLYPH_INTERNALFORMAT,
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OSGTEXT_GLYPH_FORMAT, GL_UNSIGNED_BYTE,
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data,
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osg::Image::USE_NEW_DELETE,
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1);
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glyph->setInternalTextureFormat(GL_ALPHA);
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glyph->setInternalTextureFormat(OSGTEXT_GLYPH_INTERNALFORMAT);
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// now populate data array by converting bitmap into a luminance_alpha map.
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unsigned char* ptr = rasters[i-32];
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