Added fallback base texture
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@@ -208,6 +208,8 @@ protected:
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osg::ref_ptr<osg::StateSet> _shadowCastingStateSet;
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osg::ref_ptr<osg::PolygonOffset> _polygonOffset;
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osg::ref_ptr<osg::Texture2D> _fallbackBaseTexture;
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osg::ref_ptr<osg::Texture2D> _fallbackShadowMapTexture;
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typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
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Uniforms _uniforms;
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