Added new TerrainManipulator to osgGA, and new callback for getting the
CoordinateFrame for a given X,Y,Z location.
This commit is contained in:
@@ -77,8 +77,8 @@ public:
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// Overrides from MatrixManipulator...
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/** Set the coordinate frame which tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; _current->setCoordinateFrame(cf); }
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/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb);
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/** Set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) { _current->setByMatrix(matrix); }
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@@ -41,15 +41,34 @@ public:
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virtual const char* className() const { return "MatrixManipulator"; }
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/** set the coordinate frame which tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; }
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/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
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class CoordinateFrameCallback : public osg::Referenced
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{
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public:
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virtual osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const = 0;
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protected:
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virtual ~CoordinateFrameCallback() {}
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};
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/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb) { _coordinateFrameCallback = cb; }
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/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
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CoordinateFrameCallback* getCoordinateFrameCallback() { return _coordinateFrameCallback.get(); }
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/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
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const CoordinateFrameCallback* getCoordinateFrameCallback() const { return _coordinateFrameCallback.get(); }
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/** get the coordinate frame.*/
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const osg::CoordinateFrame& getCoordinateFrame() const { return _coordinateFrame; }
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osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const
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{
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if (_coordinateFrameCallback.valid()) return _coordinateFrameCallback->getCoordinateFrame(X,Y,Z);
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return osg::CoordinateFrame();
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}
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osg::Vec3 getSideVector() const { return osg::Vec3(_coordinateFrame(0,0),_coordinateFrame(1,0),_coordinateFrame(2,0)); }
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osg::Vec3 getFromVector() const { return osg::Vec3(_coordinateFrame(0,1),_coordinateFrame(1,1),_coordinateFrame(2,1)); }
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osg::Vec3 getUpVector() const { return osg::Vec3(_coordinateFrame(0,2),_coordinateFrame(1,2),_coordinateFrame(2,2)); }
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osg::Vec3 getSideVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(0,0),cf(0,1),cf(0,2)); }
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osg::Vec3 getFrontVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(1,0),cf(1,1),cf(1,2)); }
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osg::Vec3 getUpVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(2,0),cf(2,1),cf(2,2)); }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) = 0;
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@@ -106,7 +125,7 @@ protected:
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MatrixManipulator();
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virtual ~MatrixManipulator();
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osg::CoordinateFrame _coordinateFrame;
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osg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback;
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};
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}
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123
include/osgGA/TerrainManipulator
Normal file
123
include/osgGA/TerrainManipulator
Normal file
@@ -0,0 +1,123 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_TERRAINMANIPULATOR
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#define OSGGA_TERRAINMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/Quat>
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namespace osgGA{
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class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
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{
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public:
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TerrainManipulator();
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virtual const char* className() const { return "Terrain"; }
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/** set the minimum distance (as ratio) the eye point can be zoomed in towards the
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center before the center is pushed forward.*/
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void setMinimumZoomScale(float minimumZoomScale) { _minimumZoomScale=minimumZoomScale; }
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/** get the minimum distance (as ratio) the eye point can be zoomed in */
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float getMinimumZoomScale() const { return _minimumZoomScale; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix);
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrixd getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
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virtual float getFusionDistanceValue() const { return _distance; }
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/** Attach a node to the manipulator.
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Automatically detaches previously attached node.
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setNode(NULL) detaches previously nodes.
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Is ignored by manipulators which do not require a reference model.*/
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virtual void setNode(osg::Node*);
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/** Return node if attached.*/
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virtual const osg::Node* getNode() const;
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Start/restart the manipulator.*/
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virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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virtual ~TerrainManipulator();
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const GUIEventAdapter& ea);
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void computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up);
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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void trackball(osg::Vec3& axis,float& angle, float p1x, float p1y, float p2x, float p2y);
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float tb_project_to_sphere(float r, float x, float y);
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/** Check the speed at which the mouse is moving.
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If speed is below a threshold then return false, otherwise return true.*/
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bool isMouseMoving();
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// Internal event stack comprising last three mouse events.
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osg::ref_ptr<const GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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float _modelScale;
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float _minimumZoomScale;
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bool _thrown;
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osg::CoordinateFrame _coordinateFrame;
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osg::Quat _rotation;
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float _distance;
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};
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}
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#endif
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@@ -53,15 +53,17 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
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TRACKBALL_MANIPULATOR = 1,
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DRIVE_MANIPULATOR = 2,
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FLIGHT_MANIPULATOR = 4,
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STATE_MANIPULATOR = 8,
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HEAD_LIGHT_SOURCE = 16,
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SKY_LIGHT_SOURCE = 32,
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STATS_MANIPULATOR = 64,
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VIEWER_MANIPULATOR = 128,
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ESCAPE_SETS_DONE = 256,
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TERRAIN_MANIPULATOR = 8,
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STATE_MANIPULATOR = 16,
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HEAD_LIGHT_SOURCE = 32,
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SKY_LIGHT_SOURCE = 64,
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STATS_MANIPULATOR = 128,
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VIEWER_MANIPULATOR = 256,
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ESCAPE_SETS_DONE = 512,
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STANDARD_SETTINGS = TRACKBALL_MANIPULATOR|
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DRIVE_MANIPULATOR |
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FLIGHT_MANIPULATOR |
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TERRAIN_MANIPULATOR |
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STATE_MANIPULATOR |
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HEAD_LIGHT_SOURCE |
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STATS_MANIPULATOR |
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@@ -106,7 +108,7 @@ class OSGPRODUCER_EXPORT Viewer : public OsgCameraGroup, public osgGA::GUIAction
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void setCoordindateSystemNodePath(const osg::NodePath& nodePath);
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const RefNodePath& getCoordindateSystemNodePath() { return _coordinateSystemNodePath; }
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const RefNodePath& getCoordindateSystemNodePath() const { return _coordinateSystemNodePath; }
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/** Dispatch the cull and draw for each of the Camera's for this frame.*/
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virtual void frame();
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