Added new TerrainManipulator to osgGA, and new callback for getting the
CoordinateFrame for a given X,Y,Z location.
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@@ -41,15 +41,34 @@ public:
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virtual const char* className() const { return "MatrixManipulator"; }
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/** set the coordinate frame which tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrame(const osg::CoordinateFrame& cf) { _coordinateFrame = cf; }
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/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
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class CoordinateFrameCallback : public osg::Referenced
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{
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public:
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virtual osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const = 0;
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protected:
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virtual ~CoordinateFrameCallback() {}
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};
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/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb) { _coordinateFrameCallback = cb; }
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/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
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CoordinateFrameCallback* getCoordinateFrameCallback() { return _coordinateFrameCallback.get(); }
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/** get the coordinate frame callback which tells the manipulator which way is up, east and north.*/
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const CoordinateFrameCallback* getCoordinateFrameCallback() const { return _coordinateFrameCallback.get(); }
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/** get the coordinate frame.*/
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const osg::CoordinateFrame& getCoordinateFrame() const { return _coordinateFrame; }
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osg::CoordinateFrame getCoordinateFrame(double X, double Y, double Z) const
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{
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if (_coordinateFrameCallback.valid()) return _coordinateFrameCallback->getCoordinateFrame(X,Y,Z);
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return osg::CoordinateFrame();
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}
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osg::Vec3 getSideVector() const { return osg::Vec3(_coordinateFrame(0,0),_coordinateFrame(1,0),_coordinateFrame(2,0)); }
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osg::Vec3 getFromVector() const { return osg::Vec3(_coordinateFrame(0,1),_coordinateFrame(1,1),_coordinateFrame(2,1)); }
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osg::Vec3 getUpVector() const { return osg::Vec3(_coordinateFrame(0,2),_coordinateFrame(1,2),_coordinateFrame(2,2)); }
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osg::Vec3 getSideVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(0,0),cf(0,1),cf(0,2)); }
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osg::Vec3 getFrontVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(1,0),cf(1,1),cf(1,2)); }
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osg::Vec3 getUpVector(const osg::CoordinateFrame& cf) const { return osg::Vec3(cf(2,0),cf(2,1),cf(2,2)); }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) = 0;
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@@ -106,7 +125,7 @@ protected:
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MatrixManipulator();
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virtual ~MatrixManipulator();
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osg::CoordinateFrame _coordinateFrame;
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osg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback;
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};
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}
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