From Art Tevs, "here are a small extension to the osg::Image class, which do computes data type from the given format, i.e. (GL_RGB32F_ARB -> GL_FLOAT). The method is very usefull to find out which data type a texture or an image have based on the internal/pixel format."
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@@ -255,6 +255,7 @@ class OSG_EXPORT Image : public Object
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static bool isPackedType(GLenum type);
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static GLenum computePixelFormat(GLenum pixelFormat);
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static GLenum computeFormatDataType(GLenum pixelFormat);
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static unsigned int computeNumComponents(GLenum pixelFormat);
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static unsigned int computePixelSizeInBits(GLenum pixelFormat,GLenum type);
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static unsigned int computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing);
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@@ -294,6 +295,15 @@ class OSG_EXPORT Image : public Object
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{
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return _data+getMipmapOffset(mipmapLevel);
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}
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/*inline const unsigned char* getMipmapData(unsigned int row, unsigned int column, unsigned int mipmapLevel) const
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{
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if (!_data) return NULL;
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return getMipmapData(mipmapLevel) + (column*getPixelSizeInBits())/8+row*getRowSizeInBytes();
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}*/
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/** Build all mipmap levels and change the image type to \"contain mipmaps\" **/
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void buildMipmaps();
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/** Return true if this image is translucent - i.e. it has alpha values that are less 1.0 (when normalized). */
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bool isImageTranslucent() const;
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