Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines Converted all GL2Extensions usage to GLExtensions usage git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
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@@ -18,7 +18,7 @@
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#include <osg/BufferObject>
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#include <osg/Notify>
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#include <osg/GLExtensions>
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#include <osg/GL2Extensions>
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#include <osg/GLExtensions>
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#include <osg/Timer>
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#include <osg/Image>
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#include <osg/State>
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@@ -64,7 +64,7 @@ GLBufferObject::GLBufferObject(unsigned int contextID, BufferObject* bufferObjec
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{
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assign(bufferObject);
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_extensions = GL2Extensions::Get(contextID, true);
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_extensions = GLExtensions::Get(contextID, true);
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if (glObjectID==0)
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{
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@@ -1494,7 +1494,7 @@ void PixelDataBufferObject::bindBufferInWriteMode(State& state)
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//--------------------------------------------------------------------------------
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void PixelDataBufferObject::unbindBuffer(unsigned int contextID) const
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{
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GL2Extensions* extensions = GL2Extensions::Get(contextID, true);
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GLExtensions* extensions = GLExtensions::Get(contextID, true);
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switch(_mode[contextID])
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{
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